An0n AmbientMusicSync
Syncs the ambient music between the host and all clients. Chance to play upon ship exit.
About this mod Author’s original text
An0n AmbientMusicSync
Syncs the ambient music between the host and all clients. Without the mod, the ambient music is not synced between all players, and is determined with a random number.
ALL Players require the mod to be installed, not just the host.
Details
- Ambient Music will have a 1/4 chance to play once exiting the ship for the upon landing.
- If it is a brand new lobby, it will have a 100% chance to play upon landing, but for that day only, every other day will be 1/4.
- The same music will play for all players (assuming they are not within a building).
- Will not play over Company music, nor indoors, follows the default logic of the game's Ambient music.
- If ambient music plays randomly as intended by the game, it will play for all users as well.
Releases
Version 1.0.1
- Release
Version 1.0.2
- Added extra info to README
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack2018-LC_API