Amplify
The Company Trash Dump
Screenshots 1 screenshots
About this mod Author’s original text
My first Lethal mod AND first time ever interacting with Unity. Its just a basic moon with a hilly terrain, some junk laying around and lights leading to the main building. I know it could use a massive tonne of work including but not limited to, shadows, proper lighting, mesh colliders that actually work, figuring out how to make the walking not sound like you're running on a wooden floor, how to have actual working dynamic fog, monster and loot optimisation. The list goes on. Again, first ever time opening unity. Anyway, have as much fun as humanly possible on this... thing
Amplify as it's named by the Company, is a moon situated not too far from Gordion and houses a warehouse filled with scraps and junk dumped here by The Company. Although it is mostly just useless and worthless in terms of value, The Company have been known to oversort their wares and accidentally dump valuable scrap that can be secretly sold back. However, do keep a lookout. It is unknown as to whether or not The Company has personally bred their own fleet of monsters to protect the moon from anyonw trying to steal.
Installation
Y'all need the latest version of BepInEx and LethalExpansionCore. LethalExpansion also works but Core lets you also use LethalLevelLoader to have custom interior maps which do work with this mod.
Drag the BepinEx folder from the zip into the root of your Lethal Company installation or navigate into the plugins folder and drag the "amplify.lem" file into your own Plugins folder.
Every player needs BepInEx and LEC AND this mod to load into it.
V 1.0.1
- Quicksand can now hopefully spawn when the right weather happens
- Performance should improve slightly after adjusting some tree settings
- Shadows should now mostly work. And by that I mean they shouldn't flicker. Some things dont cast shadows for some reason, idk how to fix that yet
- A gravity defying lamp post is now a normie like the rest of the world and planted safely on the ground.
V 1.0.0
The first one. With bugs and all. Don't worry though, they taste good i swear.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: