AmogusModeSounds

v1.3.0·Updated 2024-08-26

Changes lots of sounds in game to (in description).

About this mod Author’s original text

This modification changes sounds.

Changed sounds: HighAction2 to RWR sound

ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤButlerMurderTheme to FNAFNoEnegryMusic

ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤBellDinger to TacoBellBell

ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤTurretSeePLayer to TargetLocked

ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤTurretFire to A10Brt

ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤMineTrigger to C4LastSeconds

ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤMineDetonate to ExplosionSound

ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤMineDetonateDisrance to ExplosionSoundDistance

ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤAlertHUD to UsualSoundandExlosionsAndSiren

Also if you want, you can play with FacilityMeltdown mod, because AlerHUD sound now lasts for 2 minutes.

If you want to create your own sounds using this mod, you can take your mp3 file, put it in the BeplnEx->plugins->CustomSounds->alarm. And name it as sound you want to change. All names of sounds are there (Site isn't mine)

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackno00ob-LCSoundToolClementinise-CustomSounds

File & checksum

Filename
AmogusModeSounds-1.3.0.zip
File size
4.7 MiB