AlwaysSpawnDeadBody
Even when death normally does not generate a corpse, a corpse will now be generated.
About this mod Machine translation
[En]
AlwaysSpawnDeadBody
Even when dying in ways that normally don't spawn a corpse, a corpse will now spawn.
What this mod does
Prevents corpses from disappearing when attacked by entities like Forest Keepers or Masks.
This mod was created with the intention of being used alongside revive mods like BunkbedRevive, but it can also be used to reduce death penalties.
Supported Enemies/Threats
- Forest Keeper
- Masks (likely unstable)
- Earth Leviathan
- Giant Sap Sucker
- Swamps that appear during rainy weather
- Company Tentacles
- The Pit
Mod-added enemies are not supported, but if the corpse generation process is the same as existing enemies, they will not disappear.
Operation
None required! If the mod is installed, it handles everything automatically!
Config
- Debug
- Log
Default: false
Enables/disables output of logs used for debugging
Notes
Since it only handles corpse generation, corpses may disappear as items after generation (e.g., consumed by Man-Eater (pre-evolution)).
Due to insufficient testing, bugs may occur.
I will address issues as much as possible.
[Jp]
AlwaysSpawnDeadBody
The dead body is born. The dead body is born. The dead body is born.
このmodでできること
フォレストキーパーやマスクなどに撃されたときに死体が出えないようにします.
BunkbedRevive's reviving mod uses both the purpose of the mod and the purpose of the mod to create the mod and the mod to use it.
対応しているenemy・threat
- フォレストキーパー
- Mashiko (no possibility of compatibility)
- アースリヴァイアサン
- ジャイアントサップサッカー
- When the weather is rainy, it appears when the weather is rainy.
- The tentacles of the club
- Naraku
The mod adds のenemyには対応していませんが, dead body generation のdealing がexisting のenemyと同じであれば无えません.
operate
ありません! Modがimportされていればautomatic processingを行います!
コンフィグ
- Debug
- Log
Initial value: false
デバッグ用に用されたログを出力するかどうか
Note
The dead body is generated and processed. Body が Elimination Possibility があります(マンイーター(before evolution) に Prey されるなど)
It's not very possible, it's not possible, it's not possible.
The problem is that it may be a problem.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: