Agent Modpack
A modpack used by the agents
About this mod Author’s original text
Agent Modpack
A modpack created for the Agents.
Description
This modpack is meant to be a Vanilla+ experience, targeted toward non-serious 4+ player multiplayer games. It includes many of the most popular mods with a focus on adding new Scrap, Monsters selective shop items which don't feel too overpowered. There are also a lot of QoL mods to make the game more enjoyable (but also easier in some cases).
This pack was based off Vanillaish_Heavy_v55_v56_Modpack, then updated for V69
What's included?
Fun stuff
- notnotnotswipez-MoreCompany - Larger Multiplayer Lobbies
- anormaltwig-LateCompany- Allow people to join late.
- ShaosilGaming-GeneralImprovements - Various QoL improvements
- KlutzyBubbles-BetterEmotes - Fun emotes my friends are already used to using
- FlipMods-TooManyEmotes - A large collection of emotes which can be bought from the shop.
- mrgrm7-LethalCasino - Adds a casino.
Suits
- Hexnet111-SuitSaver - Save suits between games.
- Verity-TooManySuits.
- GhostbustingTrio-CustomFunSuits.
- kidcudilovers-CudisRealisticSuits.
- 404_Dom-Doms_Basic_Suit_Colors.
QoL
- dummy-LetTheDeadRest
- FlipMods-ReservedItemSlotCore
- FlipMods-ReservedFlashlightSlot
- FlipMods-ReservedWalkieSlot
- FlipMods-ReservedSprayPaintSlot
- EliteMasterEric-Coroner
- taffyko-BetterSprayPaint
- Suskitech-AlwaysHearActiveWalkies
- Monkeytype-HideChat
- tinyhoot-ShipLoot
- FutureSavior-Hold_Scan_Button
- Spyci-CozyImprovements
- mrov-TerminalFormatter
- red_eye-LethalAutocomplete
- ViViKo-SpectateDeathCause
- MrHydralisk-MajorityVote
Changes & Fixes
- qwbarch-Mirage - Allows monsters to speak like players.
- qwbarch-MirageCore
- AgentRev-ShootableMouthDogs - I read that by default dogs can't be shot.
- no00ob-LCSoundTool
- Clementinise-CustomSounds
- loaforc-loaforcsSoundAPI
- ButteryStancakes-EnemySoundFixes
- LethalResonance-LETHALRESONANCE
New Behaviors
To not ruin any surprises, you'll need to click through to see the new behaviors.
None of these are huge changes and generally could mostly be part of the base game if you didn't know better.
- New Monster Behaviors - 1
- New Monster Behaviors - 2
- New Monster Behaviors - 3
- New Monster Behaviors - 4
- New Monster Behaviors - 5
New Scrap
To not ruin any surprises, you'll need to click through to see the scrap. I tried to only add ones that fit the base game.
Some of these scrap items have fun behaviors. Some of these mods also add store items.
- Scrap 1
- Scrap 2
- Scrap 3
- Scrap 4
- Scrap 5
- Scrap 6
- Scrap 7
- Scrap 8
- Scrap 9
- Scrap 10 & Behavior
- Scrap 11 & Behavior
New Store Items
- Store 1
- Store 2
- Store 3
New Monsters
- Monster 1
- Monster 2
- Monster 3
- Monster 4
- Monster 5
- Monster 6
- Monster 7
- Monster 8
New Moons & Dongeons
I haven't really looked at these yet, These were the ones in the Vanillaish_Heavy modpack and I saw no reason to change or add more.
I'll likely try to add more later.
- Liminal Pools
- School Dungeon
- Starlancer Enemy Escape
- Starlancer Warehouse
- Starlancer AI Fix
- Starlancer Music
- Starlancer Moons
- Starlancer
Misc
Graphics, UI & Performance
- Sligili-HDLethalCompany
- sfDesat-ViewExtension
- FlipMods-MoreBlood
- Confusified-InsanityDisplay
- fumiko-CullFactory
Config changes
This modpack also includes various opinionated config overrides. You can see the changes in the BepinEx/config folder of the git repo. But I'll highlight some of the changes here:
- GeneralImprovements: Enabled the better monitors and configured them with various values.
- Mirage: Configured it to act more like Skinwalkers, basically more creatures can talk and there are fewer changes to Maskeds.
- TooManyEmotes: Enable all emotes.
Links
- Modpack
- Github repo
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: