AdditionalNetworking

v2.4.1·Updated 2026-04-08

Use more Explicit networking for stuff like selected slot and inventory.

About this mod Author’s original text

AdditionalNetworking

============

Towards a future with less de-syncs!

Use more Explicit networking for stuff like selected slot and inventory

Currently patched:

  • Current Held Slot ( using explicit slot id instead of forward/backward)
  • GrabbedObject slot ( streaming the entire inventory snapshot instead of relying on the other clients to guess where the objects are )
  • Shotgun ammo ( Owner will broadcast the explicit ammo amount )
  • Shotgun safety ( Owner will broadcast the explicit safety status instead of toggle )
  • Shotgun status ( Clients will request shotgun status from Host upon spawn and upon grab )
  • Boombox playing ( Owner will broadcast the explicit track id and playing status )
  • Boombox status ( Clients will request Boombox status from Host upon spawn )
  • Player Username ( Owner will sync the name of his playerObject )
  • Sync scrap value if value is missing ( Client will request values from server )
  • optional: replace vanilla RPC with a more robust one
  • Sync noise status for AnimatedItems ( Owner will sync the status of the AudioSource )
  • Sync crouching status of clients ( fixes Old Birds/Giants )

Done:

  • Vanilla compatibility ( allow vanilla clients to join )

WARNING!

this mod will work only if both the host and the client have the mod

Installation

  • Install BepInEx
  • Unzip this mod into your BepInEx/plugins folder

Or use the mod manager to handle the installing for you.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackmattymatty-MonkeyInjectionLibrary

File & checksum

Filename
AdditionalNetworking-2.4.1.zip
File size
76.8 KiB