ActualInteriorTitleCards
InteriorTitleCards did not have any actual title cards in it, so I added some.
About this mod Author’s original text
What does it do
InteriorTitleCards mod does not come with any actual title cards so I thought I should make some, this mod has interior title cards for all vanilla interiors plus a few modded ones.
How to use
Install with a mod manager and after that you should go to InteriorTitleCards config files and enable custom images, this is strictly necessary to see the title cards in game. Second, you should edit the custom image dimensions to be anything 4:1 that you like, (600 width, 150 height or 400 width, 100 height works) this prevents images from being sctretched.
Which interiors are supported
- Vanilla (Facility, Mineshaft, Mansion)
- Industrial Halls (by Tony_Opic)
- DeepCore Mines (by Beaniebe)
- Liminal House (by Beaniebe)
- Scarlet Foyer (by Alice)
- Scarlet Basement (by Alice)
Could you add X interior title card?
I will make them myself if I like/know the interior, otherwise I am happy to accept any title card submissions on github, a few rules tho:
- must be 4:1 dimensions
- Optionally within the w:80,h:20 to w:2000,h:500 range, InteriorTitleCards mod resizes them as necessary so not a big problem if its not the same size as everything else.
- No Low-effort AI usage, either put some effort into making the title card yourself or hiding the generative AI's marks cause if it looks obviously AI generated it will not pass.
- Make sure it has either the interior's name or looks on it, preferably both (duh).
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: