Abort Teleport By Emoting
Allows players to abort their teleport by emoting.
About this mod Author’s original text
Abort Teleport By Emoting
Allows players to abort their teleport by emoting. Players inside the ship are notified when this happens.
To abort their teleport, a player must be performing an emote at the time the teleport would have moved them.
Features
- Players inside the ship are notified when a teleport is aborted. This ensures players in the ship understand why the teleport attempt failed. This can be changed in the config.
- When a teleport begins, it stops any emote the player is already doing. This prevents an emoting player from being completely immune to teleports (they will need to restart their emote during each teleport animation). This can be changed in the config.
The host's config settings determine the behavior for everyone in the game.
- Configurable.
- Developed for Lethal Company v64a.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackxilophor-LethalNetworkAPI