840s Moons and Tweaks
[V64!] Just 17 new moons and 11 new interiors, along with a small collection of cosmetics, tweaks, and fixes.
About this mod Author’s original text
840's Moons & Tweaks
This is a modpack I made primarily to play with some friends. It includes 3 moon mods and 0 interior mods, totaling at 17 new moons and 10 new interiors. The mod also includes tweaks and fixes, as well as suits and emotes.
The modpack is ready to play in v64 and even if you don't read the mod list nothing should be too shocking (though do read the note at the bottom about interior rarity). Enjoy!
Moon mods
- Wesley's Moons (15 new moons)
- Black Mesa Half Life Moon/Interior (1 moon)
- Bozoros (1 moon)
Interior mods
- Hyperion Station
- Black Mesa Half Life Moon/Interior
- StarlancerWarehouse
- SchoolDungeon
- Dantor's Mental Hospital
- LC Office
- Bozoros (Only shows up on Bozoros moon)
- Pool Rooms
- Wesley's Interiors (2 interiors)
New features
Big changes:
- Mirage (Skinwalkers/Voice mimicking)
- Dynamic Interior Variety
- Lethal Casino
- Gambling Machine At The Company
Enemies:
- ImmortalSnail
- Mimics
Smaller changes:
- Body Cams (Upgrade costs 200 scrap)
- Ship Windows
- Needy Cats
- Mirror Decor
- Wheelbarrow
- LethalThings (A few more scrap, items, decor, & a teleporter trap)
Cosmetics
- BadAssCompany (Emotes)
- More Suits
- Glow Stick Suits
- FrostySuits 2
- Dom's Basic Suit Colors
- 1000 Quota Stare
- Peter Griffin Suit
- Breaking Bad Hazmat Suit
Others
Aside from what's listed, this modpack includes a variety of tiny additions, fixes, and tweaks; nothing that completely changes the experience.
Note About Interior Chances
The only other thing to note about the modpack is the custom interior distribution: The default LethalLevelLoader config that the modpack includes will weight the custom interiors much higher, as well as weighting them about equally on every moon. This can be disabled by deleting LethalLevelLoader.cfg in the BepinEx config directory.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: