615Noctis
615-Noctis is a mysterious moon, shrouded in complete darkness...
Screenshots 4 screenshots
About this mod Author’s original text
Overview
POPULATION: Lost contact
CONDITIONS: Unknown grey surface, enshrouded in complete darkness
FAUNA: Dangerous fauna detected, hiding in the shadows
What awaits in the darkness...?
| Hazard Level | C- |
|-----------------------|-------------|
| Biome | Dead Forest |
| Route Price | 0 |
| Map Size | Small |
| Cruiser-Friendly | Yes |
| Fire Exits | 1 |
| Dungeon Size | 1.11 |
Screenshots of the moon
Important:
- For optimal experience on the moon, it is recommended to set the game's Gamma / Brightness settings to default.
Special Thanks:
- Jacob for his library mod JLL, which this moon uses
- MissPurchawka for creating a lovely icon (once again)
- IAmBatby for LLL mod, making this mod possible
- Everyone checking this page:D
Credits
"Sci- Fi / Future Building 2: Simple Dome" ( by nenkea is licensed under Creative Commons Attribution (
Thanks for playing!
If you'd like to support me further, you can do so here. It's purely optional but it is greatly appreciated <3
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: