3rdPerson
Toggle between first and third person with ease.
About this mod Author’s original text
3rd Person
Installation
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- Download and place 3rdPerson.dll in the BepInEx Plugins folder (Lethal Company\BepInEx\plugins)
- Launch the game and 3rdPerson will start working, default keybind is C and can be changed (BepInEx\config\verity.3rdperson.cfg)
- You can enabled MoreCompany support by editing the Config (BepInEx\config\verity.3rdperson.cfg)
TODO
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- Raycast and visually display what you're looking at.
- Collision detection to prevent camera clipping.
Changelog
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Version 1.0.1
- You can now pause the game and use the terminal while in 3rd person.
Version 1.0.2
- Fixed all HUD problems, everything should now work as if you were in first person.
- PlayerModel quality has been fixed.
Version 1.0.3
- You no longer need to set HideManagerGameObject to true in the BepInEx Config
Version 1.0.4
- Now supports QuackAndCheese's Mirror Decor. (Thanks to QuackAndCheese) (
- Also now supports MoreCompany's Cosmetics. (Thanks to QuackAndCheese) (
Version 1.0.5
- Third Person will not activate while in terminal.
- Third Person camera will no longer work if you're dead.
Version 1.0.6
- Third Person will not activate while in chat.
- You can now customize camera position/offset in the config file.
Version 1.0.7
- UI is no longer in world space, so it won't clip through objects now! (some visual issues, will be fixed soon.)
Version 1.0.8
- Camera no longer breaks when dying.
- Added Orbiting to the 3rd Person camera, can be activated by holding down middle mouse button (can be chanegd in config).
- Added a check for if the Centipede is on your head, if so it will toggle first person and not let you re-activate it until its off.
Version 1.0.9
- Fixed Centipede checks
Version 1.1.0
- Updated cullingmask to current game version 45 gameplay camera.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.