20andrey24 Sound modpack

v1.0.1·Updated 2026-01-31

my frequently used sounds in the modpack

About this mod Author’s original text

My frequently used sounds in the modpack

Walkie-Tolkie

Change the sound of the Walkie-Talkie; CutOut, On, Off, TransmissionOff(1-5)

WalkieTalkieCutOut.wav

WalkieTalkieOff.wav

WalkieTalkieOn.wav

WalkieTalkieTransmissionOff.wav

WalkieTalkieTransmissionOff2.wav

WalkieTalkieTransmissionOff3.wav

WalkieTalkieTransmissionOff4.wav

WalkieTalkieTransmissionOff5.wav

Mod:

Turret

Changing the sound of the turret;"TurretFire", "TurretFireDistance", "TurretSeePlayer"

TurretFire.mp3

TurretFireDistance.mp3

TurretSeePlayer.mp3

Mod:

Flowerman

Changing the Flowerman sound;"Angered", "CrackNeck", "Found1", 'Found2", "StunFlowerman"

Angered.wav

CrackNeck.wav

Found1.wav

Found2.wav

StunFlowerman.wav

Mod:

MainMenu and ElevatorJingle

Changing; "Menu1", "ElevatorJingle"

Menu1.mp3

ElevatorJingle.mp3

Mod:

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackno00ob-LCSoundToolClementinise-CustomSoundscoffeecat-HalfLife2WalkieTalkieSoundsTr4ppist-Shadows_Musicsgosduma-Civilian_Turretsdruidrosha-SlavZazhim

File & checksum

Filename
20andrey24_Sound_modpack-1.0.1.zip
File size
137.7 KiB