1000THR CENTAUR ULTRAKILL

v2.0.0·Updated 2024-09-21

Fourth level of the Violence Layer from Ultrakill but as a moon! It's as chaotic as Ultrakill too:) It's also always eclipsed lmao. (All Ultrakill assets from Ultrakill itself. Please go buy the game

About this mod Author’s original text

7-4 from Ultrakill but as a moon! It's as chaotic as Ultrakill too:) It's also always eclipsed lmao.

(All Ultrakill assets from Ultrakill itself. Please go buy the game its really good)

TYPE: SUPREME MACHINE

DATA:

Earthmovers were the pinnacle of the arms race. Often called the horsemen of the apocalypse, it took only one to level an entire city and leave nothing but fire in its wake. The last era of the Final War had begun.

The first machines large enough to house a shield generator, these walking fortresses could only be made vulnerable from within, making them the frontline for smaller, more mobile machines. Due to their colossal size, they required both blood and solar power to function.

When the final era escalated, cleansing the world with fire, the surviving civilians were forced to evacuate and build new homes on the backs of these machines, as the surface became an inhospitable wasteland where no flora or fauna could flourish.

Eventually the soot, smoke and decay from unending global war would blot out the sun, casting the world into the Long Night, and Earthmovers, unable to feed on sunlight, shut down and died out one by one.

War had become entirely dependent on them, large scale conflict was no longer feasible. Finally, mankind started to work together to reverse the effects of the Long Night climate catastrophe, and so began the New Peace. 200 years of war for its own sake ended not with a bang, but utter silence.

At the brink of despair, the planet would slowly learn to breathe once more, and the corpses of these titans would serve as a stark reminder of just how close mankind was to an apocalypse by their own hand.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackIAmBatby-LethalLevelLoaderEvaisa-LethalLibEvaisa-HookGenPatcherMaxWasUnavailable-LethalModDataLibEvaisa-FixPluginTypesSerialization

File & checksum

Filename
1000THR_CENTAUR_ULTRAKILL-2.0.0.zip
File size
112.6 MiB