.Dice Master
Dice point control/re-roll; display option results
Screenshots 7 screenshots
About this mod Machine translation
Dice point control/re-roll; display option results
Instructions for use
- Extract the compressed package to the game root directory.
- Modify the "BepInEx\config\DiceMaster.cfg" file to set the configuration:
- Turn on or off the dice control function: Set the `EnableDiceController` option to `true` or `false`
- Turn on or off the display of option results: set the `EnableOptionInfo` option to `true` or `false`
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Function introduction
- **Control dice points**
Add an input box in the lower right corner of the Roll point interface. The default value is `0`, which means no control. Points should be between `1-99`.
- **Heavy Roll Dice**
You can click the "Go Against Heaven" button after the Roll point to re-roll the dice.
- **Show option results**
Displays the result of the option in the options. Since you analyze the script file based on your own rules, there may be some omissions.
- **Show events**
When the mouse is hovering over a building on the free interface of the sect, the protagonist will be prompted whether the event can be triggered (only those that meet the conditions will be displayed).
- **Detailed script node display**
In the plug-in interface (opened by the `TAB` key by default and can be modified through the configuration file), all options, judgment points and events under the current script are displayed:
- All options that may be encountered and their detailed results (Options)
- All judgment points (Switch) and their judgment situations (judgment conditions and current values, the current values are in brackets, red means not satisfied, green means satisfied)
- All random events (probability and triggering conditions, the format of the judgment of the conditions is as in the above article) and their results
- **CHECKPOINT DISPLAY**
The recall interface shows the branch checkpoint of a certain conversation. Please check the screenshot for details.
- **Trigger event settings**
In the plug-in interface (opened by the `TAB` key by default and can be modified through the configuration file), you can specify the events (plot and work) that will be triggered next time. Triggered by work execution during working hours, and triggered by plot event switching scenes.
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Update log
v1.4
After reinstalling, I came back and played through the happy ending. I also changed the plug-in and read the plot. This concludes the game and MOD.
- Adjust interface layout
- Added the function of setting plot events (ignoring conditions)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.