LwfTaxLedger
Adds a Taxation section to the Payslip on the result screen. Lists what each tax took from the run, phase by phase, with a breakdown of the items, resources and value behind every line.
Screenshots 3 screenshots
About this mod Author’s original text
LWF Tax Ledger
Adds a Taxation section to the Payslip in Lazy Witch's Factory (tested on ver 0.27.0).
- The result screen lists what each tax took from the run, phase by phase
- Shown on Inferno
- Panel text follows the game language
- The screenshots use sample data
Open a breakdown
- Click a row for the items, resources and converted value behind it
- Click again to close
- Expand breakdown = true in the config starts every row open
What each tax reports
| Tax | Value |
|---|---|
| Poll Tax, Property Tax, Consumption Tax | Fixed-cost points, and the total paid across repayments |
| Investment Tax, Damages, Specialty Product Tax | Resources lost |
| Centralization | Sales cancelled, and the items behind them |
| Sample Provision Order, Tariffs | Crafts lost and their value |
| The same, on buff recipes | Buff points lost. Shown in the breakdown only, since buffs cannot repay |
| Mining Tax, Agricultural Tax | Extra hits required |
| Compulsory Triple Check, Arrest | Crafts lost and their value, from the speed loss |
| Water Conservation Order | The transport rate it takes away |
Install
- Install with a mod manager, or put LwfTaxLedger.dll into BepInEx/plugins/
- Play one Inferno run
Settings
BepInEx/config/kiyonakanata.lwftaxledger.cfg
| Setting | Default | Values |
|---|---|---|
| 1. General/Enabled | true | false = off |
| 1. General/Expand breakdown | false | true = rows start open |
[2. Layout] is text and spacing. No adjustment needed.
[9. Dev] is for development. Leave Enabled at false.
Remove
- Delete BepInEx/plugins/LwfTaxLedger.dll
- Delete BepInEx/config/kiyonakanata.lwftaxledger.cfg to drop the settings
Links
- GitHub
- Official mod guidelines
Unofficial mod, not supported by the developer.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: