LTOWFruitSaloonMod
Add a Saloon building where Cactus Fruits can be converted into Fruit Juice!
About this mod Author’s original text
Howdy, Pardner
Ain't any o' y'all gettin' thirsty?
In that case, I would recommend to you Wormtown's very fine Fruit Saloon. Ya can find it at the far end o' town, can't miss it, and it's got a big ol' juice press inside that can press Cactus Fruits into a filled bottle of Fruit Juice. That stuff's not only delicious, but also extraordinarily healthy, I tell ya.
Now, heh, that brings back memories... We used to throw birthday parties, hootenannies, and even a wedding every few years, right in that there saloon. Luckily it's a spacious building, sturdy too, so I trust you'll feel quite safe in there. Just make sure you don't become like a mouse in a trap, and hightail it outta' there if a worm starts poundin' on the walls.
Now hurry, ya got a train to catch...
- Gilbert
The Mod
Introduction:
Are you ready for Wormtown to get an extra building? Well, this mod adds a brand-new Saloon to Wormtown's- uh... town!
The saloon is a bigger and stronger building that lets pardners hide inside and gather resources like other buildings, but most importantly lets them bring in Cactus Fruits, jam them into the juice press, and get a bottle of Fruit Juice for their efforts. This juice is strong stuff that will heal more HP than all necessary fruits could have combined, and it can even increase your total health and stamina!
So whaddaya waiting for? Git out there 'n wrangle up some fruits, cuz that juice ain't gonna press itself!
Customization:
Want to push through even greater risks for even greater rewards? Or want to carry your selected settings over between play sessions?
A handful of configurable options allows you to change the functionality of the Fruit Saloon and Fruit Juice to whatever you want!
9 options are included:
- [Spawn Saloon]
- Whether to spawn a Fruit Saloon in the next match at all.
- [Fruit Required Difficulty]
- How big a percentage of spawned Cactus Fruits are necessary to press one bottle of Fruit Juice.
- [Custom Fruit Required]
- If config [Fruit Required Difficulty] is set to Custom, set specifically how many Cactus Fruits are necessary to press one bottle of Fruit Juice.
- [Juice Heal Amount]
- How much HP one bottle of Fruit Juice will heal to the pardner who drinks it.
- [Juice Digestion Penalties]
- How much longer it takes for the Heart Jar to spawn of eaten players who drank Fruit Juice, using the vanilla Digestion Per Fruit match setting.
- [Juice Overhealing]
- Whether or not a bottle of Fruit Juice can heal a pardner past their maximum HP, and if it can be drank at all while at full HP.
- [Enable Settings Panel]
- Whether the in-game Match Settings menu in the lobby will get an extra panel to let you customize the above settings from within the lobby.
- [Save Selected Settings]
- Whether your custom settings from config [Enable Settings Panel]'s menu will be saved to your configs, to immediately load them next time you play.
Creation:
- This is intended as my first big proper mod for this game, partially because I wanted to move to bigger things, partially because I made it as a college project.
- In the beginning, I intended this mod to be an Objective mod (like fueling the train or finding the train key), but as the idea started to take shape, it became clear that converting resources to get something new didn't really fit an objective, where you would only be spending resources without anything in return as a reward.
- But! Having a place on the map where you can get a special resource, being silly-cowboy themed, and it being a building at all, made it a very logical idea as a utility building that could spawn on the map, in the same manner as the church and quarry. So, from there on out, I made this as an extension to the rules established by those other two buildings.
- Something that was a bigger challenge, however, was balancing the Fruit Juice's risk versus reward, or input versus output.
- I'd heard that Cactus Fruits were already overpowered in the past, so a better
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: