Divine Cybermancy Pt 10 by MLUI
Screenshots 8 screenshots
About this mod Machine translation
Part 1 download address
Because of the upload size limit, the map has two MODs, and the map must be installed at the same time for normal operation.
Because of the upload size limit, the map has two MODs, and the map must be installed at the same time for normal operation.
Because of the upload size limit, the map has two MODs, and the map must be installed at the same time for normal operation.
Because of the upload size limit, the map has two MODs, and the map must be installed at the same time for normal operation.
Because of the upload size limit, the map has two MODs, and the map must be installed at the same time for normal operation.
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steam
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God's picture, everyone understands it
It is recommended to search for the live broadcast of station B in the early stages, otherwise you may get stuck.
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Ported to E.Y.E.: Divine Cybermancy. Streum On Studio
I hope you can play this map to support the game. Cool but fun. The original map is a branching process with high repeatability and multiple endings. Therefore, when it is used as a survival diagram, the scene cannot be naturally connected. Please be more understanding.
Update log V3.0
Overall: NAV optimization to reduce carter situation
Cancel the small BOSS prompt in the first level, and increase the number of organs to highlight after firing the gun, generate a portal to the breaking point, and add the resurrection gate
The second level fixes the bug point, encloses the second killing point, and adds the resurrection door
The third branch route is cancelled, leaving only one way to go. The machine prompts you to join the resurrection gate
The fourth level cancelled the pit ladder, can climb quickly, the rest did not move, as for the tank elevator there, not the only way.
No change will be made in the fifth pass. After getting the key, the mechanism is highlighted, the opening speed is slowed down and the corpse tide is added
Fire barricades will be added in the sixth pass, single route
Route re-planning for the seventh pass, single route
The number of tanks in the ninth level was reduced to 6. Bug points were fixed
Route replanning of the 10th pass, single route
Repair the eleventh level by using the vase, the roof card BUG, the rescue door to add vibration prompt
Level 12 has fixed the opening death BUG. Now you can choose whether to kill the boss to clear the customs
Install & use Install: Left 4 Dead 2 custom map (.vpk)
- Custom maps ship as .vpk files too: unzip and copy the .vpk into the left4dead2/addons folder.
- Launch the game and pick the map from the Add-on Campaigns list in the main menu.
- If it does not show up, load it from the console (enable it in options first) with: map <mapname> — the name is usually in the bundled readme.
- In multiplayer, the host and every player need the same map installed.
Keep map versions in sync for multiplayer; large maps take a while to load the first time.