RPG KCD2.1
Introducing a career system module for Kingdom Come: Deliverance 2. Instead of raising Henry the same way, you can now start your journey by choosing a class - each with its core skills, strengths, weaknesses and exclusive bonuses.
Screenshots 2 screenshots
About this mod Machine translation
Introducing a career system module for Kingdom Come: Deliverance 2. Instead of raising Henry the same way, you can now start your journey by choosing a class - each with its core skills, strengths, weaknesses and exclusive bonuses.
RPG KCD2.1
🎮 **Bringing a new RPG experience to "Kingdom of Heaven: Deliverance 2"! **
✨ Module Features
The main goal of this mod is to provide a fresh and unique experience every time you play Kingdom Come: Deliverance 2 by introducing a career system. Instead of raising Henry the same way, you can now start your journey by choosing a class - each with its core skills, strengths, weaknesses and exclusive bonuses.
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🎯 Core Functions
- **7 new professions**: Each profession has different initial attributes, 2 core skills and exclusive bonuses
- **Additional Core Skills**: After selecting a profession, you can choose an additional core skill
- **Skill Restrictions**: There is a 2x penalty for gaining experience points for non-core skills, and skills above level 10 cannot be selected.
- **Balance Adjustment**: The upgrade speed of all attributes and skills is slowed down, and core skills maintain a similar progress to the original version due to bonuses.
🚀 Usage requirements
- Start a new game or use an earlier save with no skills selected yet
⚖️ Other adjustments
- **Weaken the leveling method**: The speed of gaining strength/vitality while walking with weight is greatly reduced.
- **Alchemy Adjustments**: Requires a certain level/skill to brew powerful potions
- **Poison weapon weakened**: The number of poison weapon attacks is reduced
🔧 Compatibility
Compatible with any mod that does not modify experience points, skills, and feats
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🛡️ Career Overview
⚔️ Sword Master
**Core Skills**: Knowledge, Craftsmanship
**Attribute bonus**: +50% agility experience, +25% eloquence experience, +25% vitality experience
**Professional Bonus**: +20 armor when wearing light armor, initially unlocks the Deceptive Stance feat
**Penalty**: Reduced strength, agility, and vitality when wearing heavy armor
🎭 criminal
**Core Skills**: Theft, Survival
**Attribute bonus**: +75% strength experience, +75% vitality experience, +60% heavy weapon experience, +60% shooting experience
**Professional Bonus**: Get additional intimidation bonus, and initially gain criminal expertise.
**Penalty**: Starts with a brand mark! Decreased growth in eloquence and reputation
🏰 Knight
**Core Skills**: Riding, Knowledge
**Attribute Bonus**: +25% experience for all attributes
**Professional Bonus**: Increased presence, +40% experience with swords and heavy weapons
**Penalty**: Cannot select Thieving, Crafting, or Alchemy as a core skill
🐺 gangster
**Core Skills**: Theft, Riding
**Attribute bonus**: +50% agility experience, +50% eloquence experience
**Professional Bonus**: Strength weapon requirement reduced by 4 points when wearing light armor
**Penalty**: Unable to select Crafting as a core skill
🔨 Blacksmith
**Core Skills**: Crafting, Survival
**Attribute bonus**: +50% strength experience, +50% vitality experience
**Professional bonus**: Heavy weapon agility requirement -4, intimidation bonus, +60% heavy weapon experience
🏹 Poacher
**Core Skills**: Hound Master, Survival
**Attribute bonus**: +50% vitality experience, +50% agility experience
**Professional bonus**: The hound takes 30% less damage, +60% shooting experience, and starts with Lesh II expertise.
🙏 Monk
**Core Skills**: Knowledge, Alchemy
**Attribute bonus**: +50% eloquence experience, +50% vitality experience
**Professional Bonus**: Polearm strength and agility requirements -3, polearm durability loss halved
**Penalty**: Unable to select Theft as a core skill
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🎊 **Start your new adventure! Each profession will bring a completely different gaming experience! **
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.