KCD2 recipe generator
A useful tool for automatically generating recipes for custom items! Simply import your item__*.xml files (including relevant localization files) and most of the content will be filled in automatically - you just need to select the ingredients. Other customization options are also available. *You need to provide a UUID text file with detailed instructions (very simple)
About this mod Machine translation
A useful tool for automatically generating recipes for custom items! Simply import your item__*.xml files (including relevant localization files) and most of the content will be filled in automatically - you just need to select the ingredients. Other customization options are also available. *You need to provide a UUID text file with detailed instructions (very simple)
KCD2 Recipe Generator 🛠️
Tool introduction
A utility built on Altire's KCD toolkit, specifically designed to automatically generate recipes for custom items in Kingdom Come 2!
Special thanks to @destuur @realishactalo @hoskope for the help! 🙏
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User Guide 📖
- **Prepare UUID file**
- Download/copy 'uuids.txt' to the directory where the exe is running
- Check existing uuids file for instructions
- **Run the application**
- Double click to launch the program
- **Import item files**
- Click to browse and **select your item__.xml file**
- *The corresponding localization files need to be in the correct directory (\Localization)*
- **Autofill**
- Fields will automatically populate with your item information and generate correct recipe data
- **Select Item**
- Select the item in the upper left corner (if you have more than one)
- **Configuring raw materials**
- Reference ingredient drop-down menu (manually added) or quick recipe (existing recipe ingredient template)
- **Save Recipe**
- Once you are satisfied with the recipe, click Save Recipe
- The item will update and show "Ready" in the list
- **Customization Options** ⚙️
- weight, price, fade, visibility (stealing label modifier?), type (recipe background color)
- UI description (item description will be imported like vanilla recipe, but you can customize the recipe itself and document description)
- Category (the correct fields are automatically populated when building, but it was decided that Henry would pick up the forged model, which only has 3 weapons)
- Minimum skill level (maybe only for alchemy? Not sure - keep it at 1 or tell me after testing)
- Loading timing (there seems to be no difference, these are the original values)
- Text (I don't see any effect)
- **Build File**
- Click Build all files when satisfied
- Select output directory (default directory for importing mods, allowing immediate click-to-save)
⚠️ **Note: This will overwrite your item XML and localization files**
(If desired, you can select a different directory and view the file before replacing the original file)
- **Complete production**
- Rebuild your pak file and start making!
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Warm reminder 💡
This is a beta version, please let me know if you find any issues! Have fun customizing your recipes! 🎮
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.