KCD2 recipe generator

by jigsawpizzle·v0.2·Updated 2025-10-09

A useful tool for automatically generating recipes for custom items! Simply import your item__*.xml files (including relevant localization files) and most of the content will be filled in automatically - you just need to select the ingredients. Other customization options are also available. *You need to provide a UUID text file with detailed instructions (very simple)

About this mod Machine translation

A useful tool for automatically generating recipes for custom items! Simply import your item__*.xml files (including relevant localization files) and most of the content will be filled in automatically - you just need to select the ingredients. Other customization options are also available. *You need to provide a UUID text file with detailed instructions (very simple)

KCD2 Recipe Generator 🛠️

Tool introduction

A utility built on Altire's KCD toolkit, specifically designed to automatically generate recipes for custom items in Kingdom Come 2!

Special thanks to @destuur @realishactalo @hoskope for the help! 🙏

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User Guide 📖

  • **Prepare UUID file**
  • Download/copy 'uuids.txt' to the directory where the exe is running
  • Check existing uuids file for instructions
  • **Run the application**
  • Double click to launch the program
  • **Import item files**
  • Click to browse and **select your item__.xml file**
  • *The corresponding localization files need to be in the correct directory (\Localization)*
  • **Autofill**
  • Fields will automatically populate with your item information and generate correct recipe data
  • **Select Item**
  • Select the item in the upper left corner (if you have more than one)
  • **Configuring raw materials**
  • Reference ingredient drop-down menu (manually added) or quick recipe (existing recipe ingredient template)
  • **Save Recipe**
  • Once you are satisfied with the recipe, click Save Recipe
  • The item will update and show "Ready" in the list
  • **Customization Options** ⚙️
  • weight, price, fade, visibility (stealing label modifier?), type (recipe background color)
  • UI description (item description will be imported like vanilla recipe, but you can customize the recipe itself and document description)
  • Category (the correct fields are automatically populated when building, but it was decided that Henry would pick up the forged model, which only has 3 weapons)
  • Minimum skill level (maybe only for alchemy? Not sure - keep it at 1 or tell me after testing)
  • Loading timing (there seems to be no difference, these are the original values)
  • Text (I don't see any effect)
  • **Build File**
  • Click Build all files when satisfied
  • Select output directory (default directory for importing mods, allowing immediate click-to-save)

⚠️ **Note: This will overwrite your item XML and localization files**

(If desired, you can select a different directory and view the file before replacing the original file)

  • **Complete production**
  • Rebuild your pak file and start making!

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Warm reminder 💡

This is a beta version, please let me know if you find any issues! Have fun customizing your recipes! 🎮

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
KCD2 Recipe Builder 0.2
File size
17.6 MiB