Damage adjustment (enemy health increased)
This mod adjusts the final damage taken by the enemy to approximate the effect of increasing the enemy's health.
About this mod Machine translation
This mod adjusts the final damage taken by the enemy to approximate the effect of increasing the enemy's health.
Damage Tweak (Enemy Health Increase)
🎯 **Mod Introduction**
This mod adds a unique buff to all human characters that reduces the final damage they take, thereby approximating the effect of increasing enemy health!
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✨ Core Mechanism
**Differences from other modules**:
- ❌ Other mods: reduce player damage or increase enemy defense
- ✅ This mod: only affects the final damage received
**Advantage Description**:
- No damage will be caused because the player's attack power is lower than the enemy's defense
- Even if the enemy has sufficient stamina, it can still cause damage
📊 **Example comparison**:
- Original: Attack 200 vs Defense 150 = 50 damage
- Damage reduction module: attack 100 vs defense 150 = no damage
- 50% version of this module: Attack 200 vs Defense 150 = Cause 25 damage
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📦 File Type
🗡️ Main files
**Damage_Tweak_xx**:
- Reduce the damage received by human characters to xx%
- The lower the value, the more difficult the game is.
- Can be used alone
🛡️ Optional files
**Player_Damage_Tweak_xx**:
- Reduce the damage taken by the player to xx%
- The lower the value, the easier the game is
- Works with master file
**🏹 Ranged_Damage_Tweak_xxx**:
- Increase player's remote damage to xxx%
- The higher the value, the easier the game is
-Keep ranged damage close to original
**🥊 Unarmed_Damage_Tweak_xxx**:
- Increase player's unarmed damage to xxx%
- The higher the value, the easier the game is
- Reduce hand-to-hand combat time
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⚙️ Recommended combination
**Best match**:
`Damage_Tweak_ExceptPlayer_aa + Player_Damage_Tweak_bb + Ranged_Damage_Tweak_cc + Unarmed_Damage_Tweak_dd`
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📝 Notes
- 🎯 **Scope of Effect**: All human characters (friendly and enemy), animals are not affected
- ☠️ **Poison Damage**: Not affected by this buff
- 🔧 **Compatibility**: Do not modify existing data, add new gains, theoretically do not conflict with other modules
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📁 Installation method
Put the module file into:
`KingdomComeDeliverance2\Mods\`
File structure example:
- `KingdomComeDeliverance2\Mods\Damage_Tweak_xx`
- `KingdomComeDeliverance2\Mods\Player_Damage_Tweak_xx`
- `KingdomComeDeliverance2\Mods\Ranged_Damage_Tweak_xxx`
- `KingdomComeDeliverance2\Mods\Unarmed_Damage_Tweak_xxx`
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🌍 Language support
- Supports English and Chinese localization
- If you encounter bugs or need a different magnification version, please inform the author.
🎮 **Experience a more balanced and challenging battle! **
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.