Additional weapon armor blueprints and horse modules

by Marcolino748·v2.4·Updated 2025-10-09

This mod adds a number of new weapons, armor, and blueprints to the game, including some KCD1 items. It also changes the properties of some existing items to make them worth owning later in the game. Items are placed in different boxes. The main weapon is based on KCD1's Sword of St. George. The mod also introduces new crafting materials and changes some horse attributes.

About this mod Machine translation

This mod adds a number of new weapons, armor, and blueprints to the game, including some KCD1 items. It also changes the properties of some existing items to make them worth owning later in the game. Items are placed in different boxes. The main weapon is based on KCD1's Sword of St. George. The mod also introduces new crafting materials and changes some horse attributes.

Additional Weapons Armour Sketches and Horses Mod

🎮 **A carefully crafted equipment expansion module for "Kingdom of Heaven: Deliverance 2"**

✨ Module Features

This mod was originally made by me for my own use and then decided to share it with the community. It adds a wealth of new content to the game:

  • 🗡️ **NEW WEAPONS**: Includes primary weapon based on the KCD1 Sword of St. George model
  • 🛡️ **POWERFUL ARMOR**: Added the Ulbrian armor set, the most powerful armor set in the game
  • 📜 **Crafting Blueprints**: Added forging blueprints for various weapons and armors
  • 🐎 **Horse Strengthening**: Improved the attribute statistics of some horses
  • 🎨 **New Outfits**: including noble tunics, assassin tabards, etc.

📦 Item distribution

New items are carefully distributed across seven different chests:

  • **Henry's Personal Chest** - Basic Items and KCD1 Items
  • **Trowski's Treasure Chest** - High Charm Ring and Extra Drawings
  • **Kuttenberg Region Box** - Primary Weapon Blueprints and Ulbrian Armor Set Blueprints
  • **Sunken Chest near Kutenberg** - New executioner sword and guild sword blueprints
  • **The Cuman box at the end of the mission "Skeletons in the Wardrobe"**
  • **Kutenberg Guild’s Master Mayhat Box**
  • **Sukhoteleski equipment box at the end of the "Ransom" mission**

🛠️ Production system expansion

The mod introduces new crafting materials:

  • 💰 Gold and Silver
  • 🧵 Linen and brocade
  • 📍 Holy Nail Bag
  • 🪶 Feather

These materials can be purchased from merchants in Troskowitz (except gold and silver), and can also be found in Kutenberg, Sukhdor, and Grund.

⚠️ IMPORTANT NOTE

**Please note that the new bow is too powerful**. To avoid disrupting the game balance, you need both Strength and Agility to be level 30 to use it.

🗺️ Box location coordinates

  • **Sunken Chest Key & Wheeled Chest** (Trosky Region): 2203.36 1263.09 17.14
  • **Locked Bunker** (Kuttenberg area): 3105.86 1625.99 113.93
  • **Businessman Tomel** (Troskovits): 2280.97 2049.72 108.49
  • **Peter Mannlicher's Arms Shop** (Kuttenberg): 3210.23 676.73 51.18
  • **Blacksmith Zdimir** (Grund): 3214.78 2313.79 93.05
  • **Kutenberg Sunken Chest**: 3420.67 268.56 25.67
  • **Guild Box**: 2938.95 789.43 62.58

🐎 Horse enhancement

Improved attributes of the following horses:

  • 🐴 **Soldier** - At Semien Stables
  • 🐴 **Edel** - at Maleshov Stables
  • 🐴 **Phantom Horse Ashbourne** - Mission related, attributes improved and renamed as Phantom

💫 Game experience optimization

I decided some of the loot was useless so I repurposed it into crafting materials. Some obvious items (like salt and pepper) were converted into edible items for better integration with the excellent "KCD2 Cooking Mod".

---

🌟 **Make your "Kingdom of Heaven: Deliverance 2" adventure more colorful! **

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Additional Weapons Armour Sketches and Horses Mod
File size
17.6 MiB