Blade Wind

by RKANTO·v1.20·Updated 2020-07-16

Added special NPCs that can form alliances with forces that were unable to form alliances in the original version.

Screenshots 5 screenshots

About this mod Machine translation

Added special NPCs that can form alliances with forces that were unable to form alliances in the original version.

This MOD [BLADE OF WIND] is similar to LivingWorld and Reaction World. It modifies and expands some mechanisms in the game world, but it has no clear main line and is not as fancy as other MODs, so it is more suitable for players who have a sense of substitution.

MOD content

※More than ten new openings, each opening will bring different experiences to players

※ Alliance expansion, players can form alliances with some forces that cannot be formed in the original version, and after forming alliances, players will have various benefits, such as receiving food, asking for money, etc. These options can be dialogued every two days. You can also let members of the force join your team. You can join for free. The chance of joining members with good attributes is 30% to 40%, and those with poor attributes are about 50%. In addition, you can also pay to join. Currently, the original forces that can be aligned are:

city ​​hero

Mongre

Hunter Gang

Black dragon grabs rice balls

Sand Bandits

Tech Hunter

New forces to form alliances with

desert raider

city ​​thugs

(For specific alliance conditions, please refer to the in-game dialogue and the documentation included in the MOD folder)

※In addition to the randomly recruited NPCs in the original version, several new types of recruitable NPCs have also been added. These NPCs include NPCs with outstanding single attributes such as weapon craftsmen, armor craftsmen, and martial artists, as well as NPCs with average attributes such as mercenaries and ronin. They can be recruited in major taverns and in the wild, and the price is around 4,000-10,000 coins.

※Added new bandit forces: Desert Raiders and Urban Thugs

※New weapon manufacturers: Holy Kingdom Blacksmith and Flame Forger. All weapons from these two manufacturers will be equipped for Holy Kingdom soldiers, which is equivalent to strengthening the weapon level of Holy Kingdom.

※ 6 new special NPCs have been added. The recruitment conditions for each NPC are different. Some are free to join, some are paid to join, and some require specific items to join.

※Two new subspecies have been added to humans, with different characteristics and bonuses. In addition, a new race and two new subspecies have been added. Cannibals and fish-shaped people that cannot be selected in the original version can also be selected in this MOD.

※Weapon model expansion: 3 new weapon models have been added to Kaidun City, which is equivalent to slightly enhancing the weapon level of United City. In addition, it also increases the probability of Shark warriors holding Kaidun City weapons.

※Increased the probability of bandits having bounty

※Add 1 crossbow

※Minor map repair, the Sand King Tower was changed to a desert camp, and the Ninja Tower was changed to a Ninja Base. In addition, 5 towns were added, namely

Scorpion Base (Headquarters of the Desert Raiders, located near Hub City)

Bayou Junction (the trading hub of the desert bandits, with a bar, located at the junction of the swampland and the rivers of the Far Lands)

※The Hub City and Aikang Town can be rebuilt

※You can directly research the blueprints to unlock some armors and crossbows in technology

***Stay tuned for more content***

The above are the current changes made by the MOD, and there will be more new content in future updates.

At present, all updated content will be posted on the forum and released, including the new version of the MOD (it will be sent to the creative workshop after the mod is completed, so stay tuned)

If you encounter bugs or loopholes, you can also post feedback here.

BLADE OF WIND v1.20

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
【自制整合MOD】剑刃之风
File size
6.7 MiB