"JUMP Battle" Dragon Ball-Zi Zui Ji Gong Wukong MOD

by Saitsu·v1.02·Updated 2019-03-04

《JUMP大乱斗》龙珠-自在极易功悟空MOD

Screenshots 3 screenshots

About this mod Machine translation

The latest usage method of V1.02 version: (original post address:... ge%3D1#pid226266605) Thanks to @sy031653 for providing the usage method

Currently, there are three main ways to use MOD in V1.02, most of which are methods A and B. C is used under special circumstances. If it is an ordinary module that only changes the outer skin, use the original V1.01 placement method and place it directly under the ~mods directory.

PS: If there are already packaged PAK and SIG files in the MOD file, just copy them directly to the ~mods file.

The method provided below is slightly different from Sister S’s, because my plan A and B only need to create a ~mods file. The difference in MOD naming in this folder remains unchanged.

If you find it troublesome to read the following, in most cases, you only need to rename all MOD files to XXX_0_P.pak and XXX_0_P.sig and put them in the ~mods folder.

方法A:(适用于只改人物皮肤的MOD)

  • In the JUMP FORCE/JUMP_FORCE/Content/Paks/ folder, create a new ~mods folder, and copy the file with the suffix XXX.pak in the MOD folder to ~mods.
  • Then put the pakchunk0-WindowsNoEditor.sig file in the JUMP FORCE/JUMP_FORCE/Content/Paks/ folder (this file is only available after updating to 1.01) into ~mods, and rename it to XXX.sig (the XXX part must be the same as the MOD file name, except for the suffix)

方法B:(适用于修改过动作/站姿/语音/名字等的MOD)

​​​​​​​​ 1. In the JUMP FORCE/JUMP_FORCE/Content/Paks/ folder, create a new ~mods folder, rename the MOD folder suffix XXX.pak to XXX_0_P.pak, and then copy it to ~mods.

  • Then put the pakchunk1-WindowsNoEditor_0_P file in the JUMP FORCE/JUMP_FORCE/Content/Paks/ folder (this file is only available when updated to 1.02) into ~mods, and rename it to XXX_0_P.sig (the XXX part must be the same as the MOD file name, except for the suffix)

Method C: (Special case)

  • In the JUMP FORCE/JUMP_FORCE/Content/Paks/ folder, create a new ~mods folder, create a GBG GGB file under the ~mods folder, rename the MOD folder suffix XXX.pak to XXX_0_P.pak, and then copy it to ~mods.
  • Then put the pakchunk1-WindowsNoEditor_0_P file in the JUMP FORCE/JUMP_FORCE/Content/Paks/ folder (this file is only available when updated to 1.02) into ~mods, and rename it to XXX_0_P.sig (the XXX part must be the same as the MOD file name, except for the suffix)

The first awakening transformed into the unfinished form of Zi Zi Yi Gong (black hair), and the second awakening transformed into Zi Zi Yi Yi Gong (silver hair).

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
《JUMP大乱斗》龙珠-自在极易功悟空MOD
File size
4.8 MiB