NoKillFloor
Makes the kill floor in the lobby/hangar harmless and stops you being sent back to the start area for going too far away there. Missions are unchanged.
About this mod Author’s original text
NoKillFloor
In the Jump Space lobby/hangar:
- The kill floor near the ship no longer kills you, and the death message and sound no longer play.
- You are no longer sent back to the start area if you wander too far away.
Only the lobby/hangar is affected. Damage, hazards and boundaries in missions work as normal.
Settings
Edit UserData/MelonPreferences.cfg, section [NoKillFloor]:
- Enabled (true/false) - kill floor protection on or off.
- BlockTurnBack (true/false) - stop being sent back to the start area for going too far away.
- SceneNames - comma-separated words; the mod is active while a loaded scene's name contains one of them. Default lobby,hangar. Use * for every scene.
- Debug (true/false) - log extra information for troubleshooting.
Install
Install with r2modman or the Mod Manager. MelonLoader is installed automatically as a dependency.
Changelog
- 1.1.1 - added blocking of being sent back to the start area in the hangar.
- 1.0.1 - first release.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
LavaGang-MelonLoader