Mod 1.1.2
This Mod focuses on optimizing the main body functions and aims to improve the comfort of playing.
Screenshots 6 screenshots
About this mod Machine translation
This Mod focuses on optimizing the main body functions and aims to improve the comfort of playing.
If you don’t like it, don’t comment. If you like it, please click three times on the Mod Station! ! ! Like + favorite + download! ! !
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If you have any bugs that need to be submitted, please leave a comment on the Mod site or send a private message.
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Mod needs to install BepInEx, download address:
BepInEx installation tutorial:
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After BepInEx is installed, download the compressed package of this Mod and according to the required functions:
- "YUEJI9294.JH11Mod.Battle System.dll"
- "YUEJI9294.JH11Mod.QuickMove.dll"
- "YUEJI9294.JH11Mod.Study.dll"
- "YUEJI9294.JH11Mod.Stealing Master.dll"
- "YUEJI9294.JH11Mod.name.dll"
- "YUEJI9294.JH11Mod.Enlightenment Point.dll"
Wait for the files to be moved to the "game root directory\BepInEx\plugins" folder
If the "plugins" folder is not found, please start the game and then exit.
Note: To prevent conflicts, please delete the dll file of the previous version of "YUEJI9294.JH11Mod" first
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**Current function introduction:**
- New combat system. (For details, you need to check the word document description included with the Mod, or check the update record below).
- All town sect merchants can use fast movement.
- You can automatically comprehend and learn, no longer need to click once every ten days.
- The names of weapons in the blacksmith shop can be refreshed with one click.
- It is easier to succeed if you steal NPC lessons. (You need to check the txt notepad instructions included with the Mod)
- More ways to obtain enlightenment points. Each battle win/draw/loss will earn 5/3/1 comprehension points, 30 comprehension points will be gained every month, and another 365 comprehension points will be gained every year.
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**Version record:**
Version: 1.1.2
- Fixed the problem that the Comprehension Point Mod would not obtain additional Comprehension Points after the battle after the game was updated.
Version: 1.1.1
- Added a variety of new routine features:
- One-handed sword (ignores defense): Regardless of any situation, it will definitely cause true damage of 20% of the power to the opponent.
- Two-handed heavy sword (defensive counterattack): When the defensive round is won, the power of the next round will be increased by 50% of the part of the current round that is higher than the opponent's power.
- Knife technique (break): Causes 200% damage to characters with flaws.
- Finger (acupoint tapping): When the opponent is tapped on two parts at the same time, the opponent's power is reduced by 50%.
When the opponent is tapped on 3 or more parts at the same time or is tapped on the head, face and chest and back at the same time, the power caused directly becomes 99W9999.
- Whip method (defeat at a disadvantage): When the opponent is defeated at a disadvantage, the opponent's mentality will be reduced by an additional 40 points.
- Marksmanship (offense): There is a 25% chance of a critical hit, and the power of a critical hit is increased by 250%.
- Brushstrokes (combinations): In this battle, every time the character has a combo, the power caused by the character increases by 15%.
- Ax Technique (Defense): In the defensive round, if the next character's defensive power is higher than the opponent's power, the opponent's subsequent power will be reduced by 50%.
- Stick technique (God comes): When God strikes, it will definitely cause 100% damage to the opponent.
- Hook method (hit): The damage caused by hitting the part is increased by 50%.
- "Part damage" immediately causes damage based on the percentage of the opponent's upper limit of physical strength (head and face: 15%, wrists 6%, arms 9%, chest and back 15%, waist and abdomen 12%, legs and feet 6%, meridians 9%).
- The character's physical strength will be reduced by 2.5% each round.
- Fixed the issue where "win" does not take effect when instantly killing an opponent.
5 …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.