Jianghu Yeyu 1.11, a fully functional mod
江湖夜雨 1.11,一个功能完善mod
Screenshots 3 screenshots
About this mod Machine translation
Download the attachment and put it in the BepInEx\plugins directory. A lot of parameters are used. It is recommended that you install BepInEx.ConfigurationManager_v17.1. You can press F1 to open it in the game and modify the parameters at any time.
In addition, I recently discovered that if you delete the archive using this mod, the archive will load abnormally and you will be unable to enter the game. It is probably due to the fact that "all NPCs can be teammates". In this function, I added a lot of companionship effect data. These data should not be saved in the archive. Without the mod, this part of the companionship effect data is missing (especially when you have found an NPC teammate), which causes the archive to load abnormally. In the short term, the improvement of the archive will not be considered, and everyone will use it at their own discretion.
1/23 1.11
- Fixed the problem that Jianghu messages are not displayed
- Relax the conditions for NPC team formation. As long as the social relationship is normal, you can form a team. If the relationship is not good enough, the NPC record will be equal (players can defeat NPC until they are willing to form a team). Player level does not affect team formation.
- NPC tracking, the location is displayed based on the relationship with the NPC. If you don't know it, only the road is displayed, if you are familiar with it, it will be displayed in the town, and if you have a social relationship of more than 200, it will be displayed in the facility.
- Remove the bounty challenge function, and plan to make another mod specifically for challenges and expand it.
1/23 1.10
- Adjust the strategy of adding enlightenment points after the battle according to the suggestions of netizens: if you defeat an enemy with a higher level than yourself in battle, you will get Insight +3; if you draw a battle with an enemy who is higher than yourself, you will get Insight +1; if you win a battle with an enemy of the same level as yourself, you will get Insight +1; if you lose a battle with an enemy of the same level as yourself, no Insight will be added; if you fight with an enemy who is 2 or more levels lower than yourself, no Insight will be added.
- Bounty challenge function: An NPC challenge will appear randomly. The gear level is less than the player's gear level + 1. If the player wins, he or she will receive a bounty and improve his mentality. If he loses, his mentality will decrease. If you don't compete for a certain period of time, you will automatically switch to another NPC.
If you take the first bonus from a certain NPC challenge, a kill challenge from that NPC will appear, and the bonus will be doubled. News about bonus distribution can be seen on Feishuling.
- Remove gender distribution optimization to avoid the problem of empty avatar NPCs. I don't have the energy to fundamentally investigate and solve this problem at the moment.
1/20 1.00
- Jianghu News has made some adjustments, adding rankings of local heroes and sects. Points are calculated for local heroes, sects, and NPC rankings based on their results. A victory is worth 2 points, a draw is worth 1 point, and a loss is -3 points. The ranking update frequency defaults to 28 stages, which can be adjusted according to your computer performance. 0 is real-time. Press Ctrl on the left to switch Jianghu messages on and off.
- One-hit victory and fatal kill are forced triggers to increase the impact of despair.
- It is recommended to delete the previous parameter configuration file, BepInEx\config\JH11Mod.General.cfg, and let the game be regenerated.
1/19 0.95
- Mainly solve the performance problems caused by turning on point of interest prompts
- Other fine-tuning
1/19 0.9
- Add function switches, which can be modified in config\JH11Mod.General.cfg.
- The content of the Jianghu message bar is adjusted to: population status, rankings, money tracking, NPC tracking, and 3D map point of interest prompts.
The messag …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.