WhistleWind Abnormal Sigils

v1.1.3·Updated 2026-01-15

A collection of sigils based on the abnormalities from Lobotomy Corporation and associated media. Includes custom Tribes, Traits and more!

About this mod Author’s original text

Abnormal Sigils

A library of 53 unique sigils based on the abnormalities from Lobotomy Corporation and its related media.

Also includes:

  • 5 custom Tribes
  • 6+ custom Traits
  • 4 custom CardMetaCategories
  • 3 custom CardAppearanceBehaviours
  • New 'status effects'

🔗 Compatibility

Tribal Libary (sic)

If you have Tribal Libary installed,

this mod's Tribes will be internally replaced with equivalent Tribes from Tribal Libary as follows:

  • Anthropoid -> Humanoid
  • Botanical -> Plant
  • Divine -> Guardian
  • Fae -> Fairy
  • Mechanical -> Machine

The equivalent Tribal Tribes' icon textures will be overridden with the textures from this mod.

💌 Credits/Acknowledgements

Artwork and coding:

  • WhistleWind

Testing and Feedback:

  • Orochi Umbra

✨ Abilities

\*Modular means that the sigil can be found on Totem bases.

|NAME|MODULAR|STACKABLE|POWERLEVEL|DESCRIPTION|

|:-|:-:|:-:|:-:|:--|

|Punisher |X |X |4 |When a card bearing this sigil is struck, the striker is killed.|

|Bloodfiend |✓ |✓ |3 |When this card deals damage, it gains 1 Health.|

|Bloodletter |X |✓ |4 |When a card bearing this sigil is struck with a nonfatal attack, absorb 1 Health from the striker..|

|Martyr |✓ |✓ |1 |When a card bearing this sigil dies, all allied creatures gain 2 Health.|

|Aggravating |X |✓ |-3 |While this card is on the board, all opposing creatures gain 1 Power.|

|Team Leader |X |✓ |5 |While this card is on the board, all allied creatures gain 1 Power.|

|Idol |X |✓ |5 |While this card is on the board, all opposing creatures lose 1 Power.|

|Conductor |X |X |3 |Affected cards gain Power equal to half this card's Power. Over the next 3 turns: affect adjacent -> allied -> all other cards and double the Power gained.|

|Woodcutter |X |X |4 |When a creature moves into the space opposite this card, they take damage equal to this card's Power.|

|Frozen Heart |X |X |-1 |When a card bearing this sigil dies, the killer gains 2 Health.|

|Ruler of Frost |X |X |4 |Once per turn, pay 2 Bones to choose a space on the board. If the space is empty, create a Block of Ice. Otherwise, if this card can kill the chosen card, transform it into a Frozen Heart.|

|Roots |✓ |X |3 |When this card is played, create Thorny Vines on adjacent empty spaces. A Thorny Vines is defined as: 0 Power, 1 Health, Sharp Quills.|

|Broodmother |X |X |3 |When a card bearing this sigil is struck, create a Spiderling in your hand. A spiderling is defined as: 0 Power, 1 Health, Fledgling.|

|Cursed |✓ |X |0 |When a card bearing this sigil dies, the killer transforms into a copy of this card.|

|Healer |X |X |2 |At the end of the owner's turn, they will choose one of their cards to heal by 2 Health.|

|Queen Nest |X |X |4 |Whenever another card dies, create a Worker Bee in your hand. A Worker Bee is defined as: 1 Power, 1 Health.|

|Bitter Enemies |✓ |✓ |1 |This card gains 1 Power for each other card on the board that also bears this sigil.|

|Courageous |X |X |3 |Creatures adjacent to this card lose up to 2 Health. For each point of Heath lost, the affected creature gains 1 Power. This effect cannot kill cards.|

|Serpent's Nest |✓ |X |2 |When a card bearing this sigil is struck, the striker gains 1 Worms.|

|Assimilator |X |✓ |5 |When this card kills an opposing card, it gains 1 Power and 1 Health.|

|Group Healer |X |X |4 |At the start of its owner's turn, this card will heal all allies that have taken damage by 1 Health.|

|Reflector |✓ |X |2 |When this card is struck, the striker is dealt damage equal to the striker's Power.|

|Flag Bearer |X |✓ |3 |While this card is on the board, adjacent creatures gain 2 Health.|

|Grinder |X |X |3 |This card gains the stats of the creatures sacrificed to play it.|

|The Train |X |X |5 |When a card bearing this sigil is played, kill all creatures on the board. Creatures killed this way do not drop bones.|

|Scorching |✓ |✓ |2 |The creature opposing this card takes 1 damage at the end of its owner's turn.|

|Regenerator |✓ |✓ |3 |At the start of its owner's turn, this card heals adjace

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

API_dev-API

File & checksum

Filename
WhistleWind_Abnormal_Sigils-1.1.3.zip
File size
412.2 KiB