WhistleWind Abnormal Sigils
A collection of sigils based on the abnormalities from Lobotomy Corporation and associated media. Includes custom Tribes, Traits and more!
About this mod Author’s original text
Abnormal Sigils
A library of 53 unique sigils based on the abnormalities from Lobotomy Corporation and its related media.
Also includes:
- 5 custom Tribes
- 6+ custom Traits
- 4 custom CardMetaCategories
- 3 custom CardAppearanceBehaviours
- New 'status effects'
🔗 Compatibility
Tribal Libary (sic)
If you have Tribal Libary installed,
this mod's Tribes will be internally replaced with equivalent Tribes from Tribal Libary as follows:
- Anthropoid -> Humanoid
- Botanical -> Plant
- Divine -> Guardian
- Fae -> Fairy
- Mechanical -> Machine
The equivalent Tribal Tribes' icon textures will be overridden with the textures from this mod.
💌 Credits/Acknowledgements
Artwork and coding:
- WhistleWind
Testing and Feedback:
- Orochi Umbra
✨ Abilities
\*Modular means that the sigil can be found on Totem bases.
|NAME|MODULAR|STACKABLE|POWERLEVEL|DESCRIPTION|
|:-|:-:|:-:|:-:|:--|
|Punisher |X |X |4 |When a card bearing this sigil is struck, the striker is killed.|
|Bloodfiend |✓ |✓ |3 |When this card deals damage, it gains 1 Health.|
|Bloodletter |X |✓ |4 |When a card bearing this sigil is struck with a nonfatal attack, absorb 1 Health from the striker..|
|Martyr |✓ |✓ |1 |When a card bearing this sigil dies, all allied creatures gain 2 Health.|
|Aggravating |X |✓ |-3 |While this card is on the board, all opposing creatures gain 1 Power.|
|Team Leader |X |✓ |5 |While this card is on the board, all allied creatures gain 1 Power.|
|Idol |X |✓ |5 |While this card is on the board, all opposing creatures lose 1 Power.|
|Conductor |X |X |3 |Affected cards gain Power equal to half this card's Power. Over the next 3 turns: affect adjacent -> allied -> all other cards and double the Power gained.|
|Woodcutter |X |X |4 |When a creature moves into the space opposite this card, they take damage equal to this card's Power.|
|Frozen Heart |X |X |-1 |When a card bearing this sigil dies, the killer gains 2 Health.|
|Ruler of Frost |X |X |4 |Once per turn, pay 2 Bones to choose a space on the board. If the space is empty, create a Block of Ice. Otherwise, if this card can kill the chosen card, transform it into a Frozen Heart.|
|Roots |✓ |X |3 |When this card is played, create Thorny Vines on adjacent empty spaces. A Thorny Vines is defined as: 0 Power, 1 Health, Sharp Quills.|
|Broodmother |X |X |3 |When a card bearing this sigil is struck, create a Spiderling in your hand. A spiderling is defined as: 0 Power, 1 Health, Fledgling.|
|Cursed |✓ |X |0 |When a card bearing this sigil dies, the killer transforms into a copy of this card.|
|Healer |X |X |2 |At the end of the owner's turn, they will choose one of their cards to heal by 2 Health.|
|Queen Nest |X |X |4 |Whenever another card dies, create a Worker Bee in your hand. A Worker Bee is defined as: 1 Power, 1 Health.|
|Bitter Enemies |✓ |✓ |1 |This card gains 1 Power for each other card on the board that also bears this sigil.|
|Courageous |X |X |3 |Creatures adjacent to this card lose up to 2 Health. For each point of Heath lost, the affected creature gains 1 Power. This effect cannot kill cards.|
|Serpent's Nest |✓ |X |2 |When a card bearing this sigil is struck, the striker gains 1 Worms.|
|Assimilator |X |✓ |5 |When this card kills an opposing card, it gains 1 Power and 1 Health.|
|Group Healer |X |X |4 |At the start of its owner's turn, this card will heal all allies that have taken damage by 1 Health.|
|Reflector |✓ |X |2 |When this card is struck, the striker is dealt damage equal to the striker's Power.|
|Flag Bearer |X |✓ |3 |While this card is on the board, adjacent creatures gain 2 Health.|
|Grinder |X |X |3 |This card gains the stats of the creatures sacrificed to play it.|
|The Train |X |X |5 |When a card bearing this sigil is played, kill all creatures on the board. Creatures killed this way do not drop bones.|
|Scorching |✓ |✓ |2 |The creature opposing this card takes 1 damage at the end of its owner's turn.|
|Regenerator |✓ |✓ |3 |At the start of its owner's turn, this card heals adjace
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: