Vanilla Rebottled
Adds 6 new Items to Act 1 and KCM in the shape of bottled cards!
Screenshots 4 screenshots
About this mod Author’s original text
What is added?
- 6 new Items in the shape of bottled cards
- 3 new challenges to enable the related item as a starting item
Items
- Ms.bomb
- Force Mage
- Skeleton
- Squirrel Ball
- Dead Hand
- Burrowing Trap
Challenges
- Burrowing Trap, Ms.Bomb and Skeleton can be enabled as a starter item.
- There can only be 1 item replaced, so enabeling multiple items will only give you one of the enabled items at random
- Each challenge will give you -5 challenge points
Rat?
- All 6 items can be spawned by the Pack Rat and cards with the Sigil
Which modes?
- This mod does work in Act 1 and Kaycees Mod. I didn't check for Act 3 compatability, so maybe, maybe not
Balance
- I rebalanced some cards to fit the current Powerlevel of Items.
- Force Mage is a Terrain Card (Can't be sacrificed). It is on average a better Boulder but since it can't be sacrificed, it also can't be removed. So it will block a lane for you and limit your possible amount of sacrifices, damage and so on
- Dead Hand costs 2 Bones instead of 5. This makes the Hand playable but not over powered.
- Ms.Bomb costs nothing instead of 3 Energy. This is due to the Act 3 remote doing mostly the same for no cost either. Also people might not want to play with Energy
Sidenote
- There will be a Error in the console that occours when you get one of the new items in the item node. It's only a sound problem and doesn't affect the gameplay at all. So you can just ignore it.
Special Thanks
- To TVFLabs for making the Item API
- To Catboy Stinkbug for giving their thoughts on the card art
- To you for trying this mod:D
Pictures
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_InscryptionAPI_dev-APIMADH95Mods-JSONCardLoaderTVFLabs-BottledCards