Vanilla Rebottled

v1.0.0·Updated 2022-12-20

Adds 6 new Items to Act 1 and KCM in the shape of bottled cards!

Screenshots 4 screenshots

About this mod Author’s original text

What is added?

  • 6 new Items in the shape of bottled cards
  • 3 new challenges to enable the related item as a starting item

Items

  • Ms.bomb
  • Force Mage
  • Skeleton
  • Squirrel Ball
  • Dead Hand
  • Burrowing Trap

Challenges

  • Burrowing Trap, Ms.Bomb and Skeleton can be enabled as a starter item.
  • There can only be 1 item replaced, so enabeling multiple items will only give you one of the enabled items at random
  • Each challenge will give you -5 challenge points

Rat?

  • All 6 items can be spawned by the Pack Rat and cards with the Sigil

Which modes?

  • This mod does work in Act 1 and Kaycees Mod. I didn't check for Act 3 compatability, so maybe, maybe not

Balance

  • I rebalanced some cards to fit the current Powerlevel of Items.
  • Force Mage is a Terrain Card (Can't be sacrificed). It is on average a better Boulder but since it can't be sacrificed, it also can't be removed. So it will block a lane for you and limit your possible amount of sacrifices, damage and so on
  • Dead Hand costs 2 Bones instead of 5. This makes the Hand playable but not over powered.
  • Ms.Bomb costs nothing instead of 3 Energy. This is due to the Act 3 remote doing mostly the same for no cost either. Also people might not want to play with Energy

Sidenote

  • There will be a Error in the console that occours when you get one of the new items in the item node. It's only a sound problem and doesn't affect the gameplay at all. So you can just ignore it.

Special Thanks

  • To TVFLabs for making the Item API
  • To Catboy Stinkbug for giving their thoughts on the card art
  • To you for trying this mod:D

Pictures

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_InscryptionAPI_dev-APIMADH95Mods-JSONCardLoaderTVFLabs-BottledCards

File & checksum

Filename
Vanilla_Rebottled-1.0.0.zip
File size
81.9 KiB