Unicellular Outburst
Adds 11 Unicellular creature cards for KCM and P03 KCM.
Screenshots 1 screenshots
About this mod Author’s original text
The time has come, the little ones want to play. And now they can, with the Unicellular Outburst Mod.
This mod adds 11 Energy cards to the game for Act 1, Act 3, KCM and P03 KCM.
Since Unicellular creatures are tiny, they have nothing to give for sacrifices.
Do to that, all Unicellular creatures are not sacrificeable and hard to remove. So be careful with placing them.
The following cards are added to the game
- Bacillus Subtilis: 1 Energy 0/3 Strafe
- Diatom: 2 Energy 0/5 Burrower, Annoying
- Escherichia Virus T4: 3 Energy 1/4 Swapper, Guardian
- Euglena: 3 Energy 1/1 Battery Bearer, Vessel Printer
- Giardia Intestinalis: 5 Energy 1/2 Touch of Death, Strafe
- Green Algae: 3 Energy 1/1 Stinky, Gift Bearer
- Paramecia: 3 Energy 1/2 Corpse Eater
- Proteus Mirabilis: 3 Energy 1/1 Handy
- Proteus Vulgaris: 6 Energy 1/3 Looter
- Red Algae: 4 Energy 1/2 Blood Lust
- Volvox: 5 Energy 2/1 Nano Armor, Clinger
1.0.1
- Added an important dependency.
- Changed the look of the cards to resemble Terrain, since they can't be sacrificed.
New in 1.0.0
- Release of the mod
Act 1
- This mod does NOT work in Act 1. However it will work in KCM
P03 KCM
- This mod is compatable with P03 KCM ( )
- The cards spawn in every region and are available in the draft
- Do to not adding any rare cards to the game, it is advised to activate the "No Boss Rares" challenge, if you disable all the other cards via Pack Manager
Sidenote
I do not directly plan to expand this project but maybe I'm going to (You could send me ideas via Discord, if you like).
- Do to not adding any rare cards to the game, it is advised to activate the "No Boss Rares" challenge, if you disable all the other cards via Pack Manager
- The mod could potentially trigger Tripophobia, so be advised (it didn't trigger for me but it could for you)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: