TVFsLoadouts

v1.0.0·Updated 2025-05-19

Adds 7 new loadouts using the KCMLoadouts mod

About this mod Author’s original text

TVF's Loadouts

Adds 7 new loadouts using my KCMLoadouts mod

List of Loadouts

| Loadout Name | Unlock Level | Items | Bonus Cards | First Node | Totems |

|---|---|---|---|---|---|

| Random Items | 1 | - | - | Gain Consumables | - |

| All Squirrels | 2 | Squirrel In A Bottle

Squirrel In A Bottle

Squirrel In A Bottle | Rabbit Pelt

Rabbit Pelt | Trade Pelts | - |

| Black Goat | 3 | Squirrel In A Bottle

Black Goat Bottle | Rabbit Pelt

Rabbit Pelt | Trade Pelts | - |

| Golden Pelts | 5 | - | Golden Pelt

Golden Pelt | Trade Pelts | - |

| Totems | 9 | - | Golden Pelt

Wolf Pelt

Rabbit Pelt | Trade Pelts | +5 tops

+0 bottoms |

| Powerful Items | 10 | Magpie's Glass

Hourglass

Fishhook | Opossum

Opossum | - | - |

| Painting Puzzle | 12 | Magickal Bleach

Wiseclock

Magpie's Glass | Rabbit Pelt

Rabbit Pelt | Trade Pelts | - |

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

TVFLabs-KCMLoadouts

File & checksum

Filename
TVFsLoadouts-1.0.0.zip
File size
82.6 KiB