TVFsLoadouts
Adds 7 new loadouts using the KCMLoadouts mod
About this mod Author’s original text
TVF's Loadouts
Adds 7 new loadouts using my KCMLoadouts mod
List of Loadouts
| Loadout Name | Unlock Level | Items | Bonus Cards | First Node | Totems |
|---|---|---|---|---|---|
| Random Items | 1 | - | - | Gain Consumables | - |
| All Squirrels | 2 | Squirrel In A Bottle
Squirrel In A Bottle
Squirrel In A Bottle | Rabbit Pelt
Rabbit Pelt | Trade Pelts | - |
| Black Goat | 3 | Squirrel In A Bottle
Black Goat Bottle | Rabbit Pelt
Rabbit Pelt | Trade Pelts | - |
| Golden Pelts | 5 | - | Golden Pelt
Golden Pelt | Trade Pelts | - |
| Totems | 9 | - | Golden Pelt
Wolf Pelt
Rabbit Pelt | Trade Pelts | +5 tops
+0 bottoms |
| Powerful Items | 10 | Magpie's Glass
Hourglass
Fishhook | Opossum
Opossum | - | - |
| Painting Puzzle | 12 | Magickal Bleach
Wiseclock
Magpie's Glass | Rabbit Pelt
Rabbit Pelt | Trade Pelts | - |
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: