ToyGunMod

v1.13.3·Updated 2022-03-26

[Edited card=edited.] Adds 35 cards that use energy in conjuction with blood and bones.

About this mod Author’s original text

_Note that:_

  • This mod currently adds 35 obtainable cards that use energy, blood and bones, all of which are related to the energy mechanic.
  • This mod replaces/edits multiple vanilla cards. All of them have "edited" in their name, you may delete them but i dont recommend doing so.
  • The cards in this mod have a signature on the right bottom part of the card's portrait colored black and white labeled "TGM".
  • This mod is best played in conjuction with the excellent drafting mod and vanilladed. You may play using the modified base deck if you wish.

_Requirements:_

This mod requires all of it's dependencies to be installed and have all energy related values set to true in the config

of the Inscryption Api:

_Installation:_

Manual: Extract everything to plugins.

Auto: Use the mod manager.

_Known Bugs:_

Using the sentry sigil or the ambush sigil against a creature bearing the sigil of the skink might softlock the game.

_Changelog:_

_1.0.2_

Changed the name of a decal to fix issues with loading the card.

_1.1.0_

Added a second card and fixed two minor spelling mistakes.

_1.2.0_

Added two more cards.

_1.2.1_

Changed the portrait of the Triboltbug.

_1.3.0_

Added one more card.

_1.4.0_

Added 3 more cards, organized the file structure and changed the signature decal.

_1.5.0_

Modified the description of all cards, balanced the costs, changed the energy decals, added two cards and modified the signature.

_1.5.1_

Fixed a small oversight.

_1.5.2_

Fixed another small oversight, this time in the readme.

_1.6.0_

Fixed the signature missing on a card. Added 4 ant cards.

_1.6.1_

Mixed up rarecardcolors and rarecardbackround a fucking again.

_1.6.2_

Changed the decal for energy.

_1.6.3_

Added a grand total of one card.

Added emissions for most added cards.

Changed the mod's icon from a collection of cards to a bloody crystal.

_1.6.4_

Fixed a minor mistake in the readme.

_1.6.5_

Fixed a rare card showing up in the trader shop with hare pelts.

_1.7.0_

Added a conduit card and five others.

_1.8.0_

Balanced a few cards. Replaced the Pack Rat with Conduit Merchant.

_1.8.1_

Moved the Conduit Merchant portrait to the center, i failed to avoid the pain of half the portrait being hidden by costs and stitches.

_1.8.2_

Changed a card's meta category and added 3 cards.

Changed dependencies.

_1.9.0_

Changed dependencies. Got rid of the cost decals. Added two more cards.

_1.10.0_

Added three resource creation cards and remade a card. Edited the squirrel card.

_1.10.1_

Did some "balancing".

_1.10.2_

Fixed a misspelled appearenceBehavior value.

_1.10.3_

Hopefully fixed a misspelled evolution name.

_1.10.4_

Changed the art for Mothbot, thanks a lot Cevin!

Also did some rebalancing

_1.10.5_

Modified emissions that were bit too based for my liking.

_1.11.0_

Modified the base starting deck. Also added an extra card.

_1.11.1_

Reworked a card.

_1.11.2_

Gave the bullfrog its Mighty Leap sigil back lmao.

_1.11.3_

Modified a texture file.

_1.12.0_

Added three cards.

_1.12.1_

Fixed somethin and added a new card.

_1.13.0_

Did some rebalancing.....again. Also added custom art for the squirrel.

_1.13.1_

Modified the two sidedecks, the Squirrel and the Bee, to have new Artwork, and new evolutions.

_1.13.2_

Renamed the jdlr files, hopefully to make them compatible with KCM.

_1.13.3_

All cards that are edited have been made compatible with the new update.

_Credits_

Special thanks to the people in the **discord modding server** that put up with my bullshit.

Thanks a lot to Cevin2006 (◕‿◕)#7971 for making the MothBot art.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

MADH95Mods-JSONCardLoaderAPI_dev-APIBepInEx-BepInExPack_InscryptionMADH95Mods-Conduit_Attack_FixJulianMods-SigilADay_julianpergeAllTheSigils-All_The_SigilsInfiniscryption-Make_Vanilla_Sigils_Stackable

File & checksum

Filename
ToyGunMod-1.13.3.zip
File size
363.7 KiB