Too Many Sigils
A newer sigil library plus ports of old. 26 Sigils and 2 Stats
About this mod Author’s original text
Too Many Sigils
Includes:
This Mod is a Library of 23 Sigils and 2 Stats
23 New Sigils:
|GUID|Name|Description|
|:-:|:-|:-|
|creator.TooManySigils|Bastion|When this card is damaged, It takes half the Damage it would normally.|
|creator.TooManySigils|Borrowed Time|When this card perishes its Icecube is summoned if done in time, or else if over the EvolveTurns a corrupt version will be summoned.|
|creator.TooManySigils|Coins Within|When this card is struck it provides 1 foil to its owner, as long as it lives anyway.|
|creator.TooManySigils|Covalesce|If a card bearing this sigil is alive during your endstep, This card gains 1 health.|
|creator.TooManySigils|Dead Pack|When a card bearing this sigil perishes, it provides 1 Item to its owner.|
|creator.TooManySigils|Fish Out Of Water|At the end of the turn, this card switches from having Airborne to Waterborne and so on. If neither are present will start with Waterborne.|
|creator.TooManySigils|Gain One Battery|When a card bearing this sigil is played, the owner gains one Max Energy.|
|creator.TooManySigils|Gain Two Batteries|When a card bearing this sigil is played, the owner gains two Max Energy.|
|creator.TooManySigils|Gain Three Batteries|When a card bearing this sigil is played, the owner gains three Max Energy.|
|creator.TooManySigils|Gain Four Batteries|When a card bearing this sigil is played, the owner gains four Max Energy.|
|creator.TooManySigils|Gain Five Batteries|When a card bearing this sigil is played, the owner gains five Max Energy.|
|creator.TooManySigils|Gain Six Batteries|When a card bearing this sigil is played, the owner gains six Max Energy.|
|creator.TooManySigils|Heart Locked|When a card bearing this sigil is damaged, It only takes 1 Damage.|
|creator.TooManySigils|Host|When a card bearing this sigil is damaged, a card is added to your hand.|
|creator.TooManySigils|Launcher|If a card bearing this sigil is on the field during your endstep, a card is launched to one of your empty spaces.|
|creator.TooManySigils|Lose One Battery|When a card bearing this sigil is played, the owner loses one Max Energy.|
|creator.TooManySigils|Lose Two Batteries|When a card bearing this sigil is played, the owner loses two Max Energy.|
|creator.TooManySigils|Lose Three Batteries|When a card bearing this sigil is played, the owner loses three Max Energy.|
|creator.TooManySigils|Lose Four Batteries|When a card bearing this sigil is played, the owner loses four Max Energy.|
|creator.TooManySigils|Lose Five Batteries|When a card bearing this sigil is played, the owner loses five Max Energy.|
|creator.TooManySigils|Lose Six Batteries|When a card bearing this sigil is played, the owner loses six Max Energy.|
|creator.TooManySigils|One Fourth Chance Instakill|When this card would be attacked, there is a 25% chance that the striker perishes.|
|creator.TooManySigils|Rotting|If a card bearing this sigil is alive during your endstep, this card loses 1 power and 1 health.|
|creator.TooManySigils|Spawner|If a card bearing this sigil is on field during your endstep, this card moves in the direction inscribed in the sigil, and a card is played in its previous space.|
|creator.TooManySigils|Thick Shell|When a card bearing this sigil is damaged, It takes 1 less Damage.|
|creator.TooManySigils|Treasure Tracker|At The end of the Owners turn, this card will provide the owner with 1 foil.|
2 New Special Abilities:
|GUID|Name|Description|
|:-:|:-|:-|
|creator.TooManySigils|Ants Minus|This cards power is equal to the amount of Ant's on field, minus this one.|
|creator.TooManySigils|Bell Presser|This cards power is equal to the amount of times the bell has been rung.|
Additional Notes:
Note not all sigils are compatible with other acts especially Item related ones.
Credits:
Void: Code for Heartlocked, Thick shell and, in a sense Bastion.
Memes4Life: Code for Launcher Host and Spawner & Help with Claw Strike.
Bitty45: Helping me learn how to make sigils in the first place.
Spooky B: Sigil art of H
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: