Talking Fox Card
Adds a talking fox card into Kaycee's mod
About this mod Author’s original text
Talking Fox Card 1.1.6
Adds a talking "fox" (if you wanna call him that) to Kaycee's mod. The card is 1/2 with a frozen away sigil. Because this card is dependent on the frozen over sigil and spawns another unique card, this mod includes both cards. Since there is a lot of dialogue for this card, I have not tested everything, so it's possible it may be a little awkward. I have zero coding experience whatsoever so I am open to feedback and any bugs that you may find. I plan to add a starter deck as well as tweak a few things soon. I apologize for the frequent version changes, I have little to no idea what I'm doing and this is my first mod. Ever.
Known issues
In some instances of dialogue, sprites will flash or skip back to the neutral emotion. I am told this is an issue with how the JSON is formated, which may get patched in the future. This affects all talking cards that are dependent on the JSONCardLoader.
Unknown issues
DM me on discord at jayjam379 if you find any dialogue or gameplay mishaps!
Special thanks to...
kelly betty and the Inscryption discord modding server for helping me troubleshoot a lot of issues!
Updates
v1.0.4 Fixed an issue with the mod prefix
v1.1.4 Added a starter deck (It's not clean but it's functional:/ )
v1.1.6 Fixed JSON for the pixel sprite and voice
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: