SauriaSigils

v1.0.8·Updated 2026-10-11

A set of about 60 Sigils for others to use. Exclusively designed for Act 1 (plus its use in Kaycee's Mod) and is unlikely to work for anything else.

About this mod Author’s original text

Sauria Sigils

A set of about 40-50 Sigils for others to use. Exclusively designed for Act 1 (plus its use in Kaycee's Mod) and is unlikely to work for anything else.

GUID is just 'Sauria' if you want to use this for things like JSONLoader cards. The same GUID is used for other relevant mods.

Proper documentation for some of the sigils will be added later.

Since currently doesn't have a feedback system of any kind and this mod is not stored on GitHub, you may have to contact me on Discord directly. I'm not sure how exactly that works, but my name should be gyarouu or Gyarouu.

To Do

-Touch up some of the jankier art;

-Fix whatever comes up.

Credits

-Nevernamed and WhistleWind for letting me use their mods as the core and providing me with some vital source code.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

Nevernamed-Opponent_BonesNevernamed-Graveyard_ManagerAPI_dev-API

File & checksum

Filename
SauriaSigils-1.0.8.zip
File size
908.2 KiB