RevenantMod
Grimora Mod Revenant Card Pack. (P03 KCM Support)
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About this mod Author’s original text
Grimora Mod Revenant Card Pack
A Grimora Mod Expansion Card Pack consists of mainly cards that return to the player in a variety of ways. (P03 KCM Support)
26 New Sigil(s):
|Name | Description |
|-----------------------|---------------|
|Bad Omen | At the end of the owner's turn, a card bearing this sigil will deal 1 damage to the owner.|
|Calamity Effusion | At the end of the owner's turn, all creatures on the board lose 1 health.|
|Comfort Aura | At the end of the owner's turn, creatures adjacent to a card bearing this sigil heal 1 health.|
|Corpse Party | When a non-brittle creature on the owner's side perishes by combat, a Zombie enters your hand. A Zombie is defined as: 1 Power, 1 Health.|
|Death Knock | When a card bearing this sigil perishes by combat, it strikes back then perishes.|
|Death Metal | When a card bearing this sigil is played, adjacent creatures and opposing creatures to the left, right, and center of it take 1 damage. It gains 1 Power for each affected creature.|
|Defiler | When a card bearing this sigil perishes, draw a card then choose one to discard from your hand.|
|Encroachment | A card bearing this sigil creates a copy of it in your hand after 2 turns on the board.|
|Exorcise | When a card bearing this sigil is played, Bones equal to the Bone cost of the opposing creature are granted to the player.|
|Exploding Corpse | When a card bearing this sigil perishes by combat, all empty spaces on the board are filled with a Guts card.|
|Grim Epitaph | When a card bearing this sigil is played, you may choose a card that has already been put to rest, to bring back to your hand.|
|Grudge Collector | A card bearing this sigil gains 1 power for every 2 times opponent creatures deal direct damage to its owner.|
|Ignition | A card bearing this sigil gains 1 power at the cost of 1 health after each turn on the board.|
|Limbo | When a card bearing this sigil perishes, it returns to the top of your deck.|
|Necrosis | A card bearing this sigil loses 1 power and 1 max health after each turn on the board.|
|Macabre Bone Pulse | When a card bearing this sigil is played, it perishes immediately, dropping Bones equal to double the amount of creatures on the owner's side.|
|Maternal | Creatures adjacent to a card bearing this sigil are inscrybed by Waterborne.|
|Parting Stroke | When a non-brittle creature on the owner's side perishes by combat, its owner chooses a creature to lose all of its sigils.|
|Protector | Creatures adjacent to a card bearing this sigil gain 1 max health.
|Rancor | When a card bearing this sigil perishes, it leaves a permanent 1 power buff in the space it occupied.|
|Relentless Revenant | At the start of the owner's turn, creatures adjacent to a card bearing this sigil transform into a Revenant. A Revenant is defined as: 3 Power, 1 Health, Brittle.|
|Revedue | After attacking, a card bearing this sigil perishes, then shuffle 2 Revenants with its old sigils into your side deck. A Revenant is defined as: 3 Power, 1 Health, Brittle.|
|Skeletonize | When a card bearing this sigil perishes, a Skeleton with its old sigils enters your hand. A Skeleton is defined as: 1 Power, 1 Health, Brittle.|
|Soothing Meadows | At the end of the owner's turn, all creatures on the board gain 1 health.|
|Splitting Corpse | When a card bearing this sigil perishes by combat, create a Dysmorphia on each empty adjacent space.|
|Torpid | A card bearing this sigil cannot attack normally.|
5 New Latch Sigil(s):
|Name |Description |
|-----------------------|---------------|
|Digger Latch | At the end of the owner's turn, a card bearing this sigil will generate 1 Bone. When it perishes, its owner chooses a creature to gain the Bone Digger sigil.|
|Primed Digger Latch | At the end of the owner's turn, a card bearing this sigil will generate 1 Bone. When it perishes, its owner chooses a creature to gain this sigil.|
|Ignite | When a card bearing this sigil perishes, its owner chooses a creature to gain the Ignition sigil.|
|Rejuv
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: