ReScribed

v1.1.1·Updated 2024-12-22

This is a rebalance mod that aims to make bad/unfun cards desirable, reduce a card's dependence on only being a good sacrifice, nerf some of the blatantly overpowered tactics, make bosses more interes

About this mod Author’s original text

Overveiw

Do vanilla cards feel dull in comparison to other mods? Do you dislike the idea of cards meant to be better than other ones? Did you ever want luck to be less of a factor? Did you ever think bone decks are too weak? Did you ever want harder bosses?

If any of these statements are true then you're looking at the right mod for you! This is ReScribed, a rebalance mod that aims to make bad/unfun cards desirable, reduce a card's dependence on only being a good transfer, nerf some of the blatantly overpowered tactics, make bosses more interesting and challenging.

Disclaimer: this mod is mostly buffs, meaning your average card quality is much higher, encounters from my testing have only become a littler harder and bosses are far more difficult.

The changes made here also affect act 1 and 2, but everything was designed for Kaycee's Mod.

If you want a version of this mod that is only the boss changes you can find it here.

Content

Card Changes

|CARD NAME|CHANGES|NOTES|

|-|:-:|:-:|

|Adder|Blood: 2 > 1 - Bones: 0 > 2|Generally only used for its sigil, reducing the blood needed helps make it more reactionary.|

|Amoeba|Bones: 2 > 3 - Health: 2 > 3|Getting a useless sigil won't feel as bad.|

|Bat|Bones 4 > 5 - Sigils: airborne > airborne & Bone King|Bat has always been in a strange spot, this change gives a unique role, a fun card to build around with new combos becuase of sigil transfers!|

|Bloodhound|Health: 3 > 4|Bloodhound doesn't feel impactful later in the game, so a little health helps.|

|Bullfrog|Health: 2 > 3|Bullfrog is now the snapping turtle equivalent for one blood, now having a useful role.|

|Cat|Health 1 > 2|Generally only used for its sigil, now isn't only a worse child 13.|

|Coyote|Bones: 4 > 3|Overpriced for a small impact, very fun in bone decks now.|

|Child 13|Bones: 0 > 1|Can't force a win as easily, having a bone cost means it can't be drawn as apart of fair hand.|

|Field Mice|Blood: 2 > 1 - Bones: 0 > 2|Generally only used for its sigil, now a versatile card but can quickly drain bones!|

|Ijiraq|Attack: 4 > 3|I don't think anyone will complain about this one, even if you play this for 2 blood it's still crazy.|

|Magpie|Health: 1 > 3|Generally only used for its sigil, now has the potential to not be immediately transferred|

|Mantis God|Blood: 1 > 2 - Health: 1 > 3|Mantis God is one of those cards that is so strong it's not fun, nerfing early palyability is the best way to stop it from being the best play choice at almost all times.|

|Mothman (stage 3 of strange larva)|Attack: 7 > 5|The reward is too much for waiting 2 turns, this change targets how easily Mothman wins battles.|

|Opossum|Sigils: none > bone digger|Opossum falls off heavily even after just the first map, so there's bone digger to smooth out bone decks or to transfer to other cards.|

|Pack Rat|Can no longer be found at trapper trades or boss rewards, now event exclusive|It always felt dissapointing to get a pack rat instead of a diffrent rare|

|Pelt Lice|Blood 4 > 0 - Bones 0 > 3|Pelt Lice is a meme card no longer! There are a lot of sacrifices you have to make to include pelt lice, this extra sucks when you remember that you need a lot of set up to make Pelt Lice work, so now Pelt Lice is a versatile card that changes it's role based on how your deck is built more so than other cards. I would like feedback on this change more so than other cards.|

|River Otter|Bones 0 > 2 - Attack: 1 > 2 - Sigils: waterborne > waterborne & clinger|Increased attack and gave clinger to make it more interactive. I would like feedback on this change more so than other cards. Clinger will be explained in the stoat notes.|

|Rat King|Blood: 2 > 1 - Attack: 2 > 1|Bone decks get much needed support and love.|

|Rattler|Health: 1 > 2 - Sigils: none > swapper|Hard to work with for it's high cost, so with swapper allows for the ability to gain a lot of value, also introducing swapper as a sigil

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

Nevernamed-Opponent_BonesMADH95Mods-JSONCardLoaderAPI_dev-API

File & checksum

Filename
ReScribed-1.1.1.zip
File size
118.8 KiB