Rebalanced Act 2

v1.0.3·Updated 2022-03-17

This is a rebalance for the vanilla cards of act 2, mainly focusing on fixing a lot of game-breaking cards but also buffing some weaker cards as well.

About this mod Author’s original text

Read Description Below:

This mod helps rebalance act 2, primarily focuing on fixing overpowered or game-breaking cards but it does also buff quite a few weaker cards as well. To pair with that balanced experience, Bitty's Deck Limits mod for Act 2 is highly reccommended, it isn't necessary though. It makes it so you can only have up to 2 of each rare in your deck and up to 4 of each common, creating a distinct difference in balance between rares and commons without actually nerfing the cards themselves, just limiting how many of each you can put in your deck.

NOTE: THIS CHANGES THE BASE GAME CARDS, so do not be surprised if you play act 1 or 3 with this and see some of those cards with these rebalances.

Nerfs:

| CARD | CHANGES |

|-|-|

| Ouroboros | Ouro's buff persists between battles > Ouro's stats reset at the beginning of every battle |

| Bone Lord's Horn | Pay 1 energy to gain 3 bones > Pay 2 energy to gain 1 bone |

| Gravedigger | 0/3 > 0/1 |

| Sporedigger | 1 Bone 0/3 > 3 Bones 0/2 |

| Skelemagus | 2 Bones > 3 Bones |

| Tomb Robber | Free > 2 Bones |

| Buff Conduit | 2 Energy > 3 Energy |

| CurveHopper | Gained Sprinter |

| Energy Conduit | Infinite energy while completing a circuit > While within a circuit, gain 3 energy once per turn |

| Gamblobot | Common, 3 Energy > Rare, 5 Energy |

| MeatBot | 2 Energy > 3 Energy |

| Mox Module | 3 Energy > 6 Energy |

| Sentry Spore | 1 Energy 0/1 > 3 Energy 0/2 |

| All 3 Dual Moxs | Instead of counting as both mox, they now only count as 1 mox at a time, and switch which between colors every turn. |

| Blue Sporemage | Gained Explosive, Changed to a Rare |

| Force Mage | Gained Gem Dependent |

| Gourmage | 0/2 > 0/1 |

| Stim Mage | 0/2 > 0/1 |

Buffs:

| CARD | CHANGES |

|-|-|

| Adder | 1/1 > 1/3 |

| Bloodhound | 2/3 > 2/4 |

| Stoat | 1/2 > 1/3 |

| Bonehound | 7 Bones > 6 Bones |

| Deadhand | 5 Bones > 4 Bones |

| Automaton | 3 Energy > 2 Energy |

| Bolthound | 2/2 > 2/3 |

| Factory Conduit | 0/2 > 0/3 |

| Null Conduit | 0/1 > 0/2 |

| Steambot | 2/2 > 2/3 |

| Thick Droid | 1/3 > 1/4 |

| Mageknight | 1/3 > 1/4 |

| Muscle Mage | 1/1 > 1/2 |

| Practice Wizard | 0/3 > 0/4 Gained Burrower |

Thanks to Arackulele coding the rework for Power Cell and Bone Lord's Horn, Bitty for reworking Ouroboro's ability and to Dragonslayr for the icon art!

1.0.3 - Rebalanced like 2 or 3 cards

1.0.2 - Potential fix for png issues

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

MADH95Mods-JSONCardLoaderBepInEx-BepInExPack_InscryptionAPI_dev-APIbitty45-DeckLimitsInfiniscryption-Visually_Stackable_Sigils

File & checksum

Filename
Rebalanced_Act_2-1.0.3.zip
File size
24.0 KiB