Random Card Generator
Adds 900 common and 100 rare cards to act 1
About this mod Author’s original text
Random Card Generator
Adds 900 common and 100 rare cards to act 1. All cards are randomly generated and are different for each user.
How it works
Card creation basically works like this:
- Select a random cost type. Default cost type is blood but there's a 1 in 4 chance to make it a bone cost card.
- Select a random cost of the selected cost type. For bones it's a random number between 2 and 8 and for bones it's a random number between 1 and 2 with a 1 in 4 chance to make it a random number between 1 and 3 instead.
- Select minimum attack. Default is 1 with a 1 in 4 chance to make it 0.
- Calculate stat points. For bones: cost + (if rare: 3, else: 1) - 1 - minAttack 2. For blood: cost 3 + cost - randomNumberBetween0And1 + Max(cost - (randomNumberBetween0And1 + 1), 0) + (if rare: 3, else: 1) - 1 - minAttack * 2
- Select abilities. There's an initial 25% chance to not do that, the chance to stop selecting abilities increases by 25% each iteration of ability selection.
- Select attack and health.
Installation
To use Random Card Generator, put both RandomCardGenerator.dll inside of your BepInEx plugins folder. It also probably works Mod Manager or r2modman but I don't know for sure (I don't use them)
Changelog
1.1.0:
- Added tribe support
- Added special stat icon support
- Increased the chance for 3 blood cards to appear
- Decreased the power of blood cards
1.0.0 - release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
API_dev-APIBepInEx-BepInExPack_Inscryption