Plants vs Zombies
A mod that adds a whole bunch of plants from PvZ into inscryption. Currently boasting 58 cards, 5 custom tribes, 17 new sigils, 3 starter decks, 4 side decks, a challenge, and its own Sun currency tha
About this mod Author’s original text
Plants vs Zombies!
This mod aims to add a whole bunch of plant cards from pvz into inscryption (and a few zombies too!!).
Currently it is for Act 1 of Inscryption, adding:
- 58 cards
- 17 sigils
- 5 tribes
- 4 sun producing side decks
- 3 starting decks
- 1 challenge
DESIGNED FOR KAYCEES MOD!!
Tribe choices are now accounted for!
Cost choices are now accounted for!
Pack mule is now accounted for!
Pack rat is now accounted for!
What is the Sun Cost??
The sun cost is somewhat like a blend between energy and bones, but with its own twist on it of course.
- You start each battle with 3 sun
- Gain 1 sun per round
- Sun producing cards can, as implied by the name, produce more sun with their sigils
- Most plant cards cost sun to play, even the sun producers in the side deck
- The sun cost is displayed in front of the scales
The project might continue getting updates eventually!!
Please let me know if you find any bugs or balancing issues.
Installation (automated)
This is the recommended way to install this mod.
- Download and install Mod Manager or r2modman
- Click Install with Mod Manager button on top of the page
- Run the game via the mod manager
Installation (manual)
This is not the recommended way but can be done if necessary.
- Download the zip file
- Move the.dll within into your Plugins folder
- Also install all of this mod's dependencies
Feedback and suggestions
If you have any feedback whether it be bugs, balancing or just something in general, feel free to ping me in the inscryption modding discord.
My discord: ZephtHepto, Inscryption modding discord.
How mod makers can also use the sun cost
See the Utility mod.
Changelog
Changelog
v0.1.0
- Released the beta build publicly
v0.1.1
- fixed a bug where there is an error with the file pathing
v0.1.2
- we dont talk about v0.1.2
v0.1.3
- The pack mule now contains some plant cards too!!
- Added AddStats sigil
- Added Coffee Bean card
- Added Gold Leaf card
v0.1.4
- Added Pumpkin card
- Added Escape Root card
v0.1.5
- Fixed AddStats from overwriting all other card modifiers
- Specific cards will not be able to be used in sac stones or on campfires
- "instant" cards have their own custom background
v0.1.6
- Lowered the health of wallnut, tallnut, endurian and scaredy shroom
- Increased the damage of Spudow and Doombringer
- Hopefully fixed goat eye easter egg
- Added Chomper card
v0.2.0
- Embedded all of the assets into the dll
- Removed the sleeping doomshroom, doomshroom is now primed from the get go
- Added Zombie Caller sigil
- Added Zombie card
- Added Flag Zombie card
- Made Twin Sunflower, Peashooter, Repeater, cactus, cattail and Scaredy Shroom cheaper
- Buffed Sweet to deal 3 damage to enemies instead of 2
v0.3.0
- Increased health of wallnut and tallnut
- Added Whack a Mole sigil to wallnut and tallnut
- Lowered the cost of Jalapeno
- Added Garlic card
- Added Zombie Arm card (with dev art)
- Added Armor Breaker sigil
- Added MagnetShroom card
- Made MagnetShroom replace the pack rat
- Added Cost Choice compatibility
v0.3.1
- Fixed missing readme info
- Locked an unfinished card from appearing
v0.4.0
- Updated to Kaycees mod!!!!
- Added the Twin Sunflower, Sunshroom and Sunbean side decks
- Added Classic, Shrooms and Zen Garden starter hands
- Reworked the sun cost to be more flexible using the new API
v0.4.1
- Corrected dependencies
v0.4.2
- Temporarily removed custom tails which would break on API 2.2.0
v0.4.3
- Added Bloomerang, Starfruit and Artichoke cards
v0.5.0
- Added Snorkel, Jack in a Box, Conehead and Screendoor zombies
- Added the hardheaded sigil
- Added the beeshooter
- Switched mod dependencies to a different side deck mod
- Fixed a visual issue where the sprout starter hand didn't show their cost
- Made "not enough sun" text not need a click to continue
- Updated the pierce sigil to ignore the armored sigil
- Buffed the fumeshroom's attack from 1 to 2
v0.5.1
- Fixed the pierce s
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: