PeltsOnly

v1.0.0·Updated 2025-05-10

Adds a new challenge to KCM which replaces all Card Choice Nodes with Trapper/Trader Nodes.

Screenshots 4 screenshots

About this mod Author’s original text

What is added?

  • 1 new challenge that replaces all Card Choice Nodes in KCM with Trapper and Trader Nodes

How does it work?

  • When the mod is installed, there will be a new challenge icon for you to enable. If enabled, all Card Choice Nodes are replaced with either Trapper or Trader (50/50)

SPECIAL thanks

  • James for the original code that he allowed me to reutilize
  • Orochi for Helping me out with the Harmony Patch and Asset Path

1.0.0

  • release

Pictures for the Funny

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_InscryptionAPI_dev-API

File & checksum

Filename
PeltsOnly-1.0.0.zip
File size
8.8 KiB
SHA-256
90aa5a64dd3f3e0e6b276b2b7d7725de2688bedc889faac23d4b8c15d2b615db
Stored at
2026-10-10 00:29