PeltsOnly
Adds a new challenge to KCM which replaces all Card Choice Nodes with Trapper/Trader Nodes.
Screenshots 4 screenshots
About this mod Author’s original text
What is added?
- 1 new challenge that replaces all Card Choice Nodes in KCM with Trapper and Trader Nodes
How does it work?
- When the mod is installed, there will be a new challenge icon for you to enable. If enabled, all Card Choice Nodes are replaced with either Trapper or Trader (50/50)
SPECIAL thanks
- James for the original code that he allowed me to reutilize
- Orochi for Helping me out with the Harmony Patch and Asset Path
1.0.0
- release
Pictures for the Funny
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_InscryptionAPI_dev-API