Opponent Bones

v1.0.0·Updated 2023-05-03

A dependancy mod which tracks how many bones the opponent has. Works in Act 1/Kaycees Mod, Act 2, and Grimora Mod.

About this mod Author’s original text

Opponent Bones

A small dependancy mod which keeps track of how many bones the opponent has. The opponent gains bones when their creatures perish. This functions in Act 1/Kaycees Mod, Act 2, and Grimora Mod.

Has support for adding and spending opponent bones manually, but does NOT add any sigils or mechanics to spend them, if you want mods that add sigils which interact with the opponent's bones, check out my other mod; Sigilarium!

Vanilla Changes

The only vanilla change in this mod is that the Bone Digger sigil will now generate bones for the Opponent rather than the player when it is on the Opponents side of the board. All other vanilla bone related sigils remain unchanged.

Mod Guid - nevernamed.inscryption.opponentbones

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

API_dev-API

File & checksum

Filename
Opponent_Bones-1.0.0.zip
File size
9.1 KiB
SHA-256
a9cc763e0b3c863c2855e9c546d83ac797b65453e7ba597216e22617bae516d4
Stored at
2026-10-10 05:56