Omni Temple Cabin
[WIP] Leshy decided to steal a lot more than bones... Adds every act-2 and act-3 card to Kaycee's mod, complete with unique backgrounds and tribes for each temple.
About this mod Author’s original text
Inscryption-EveryCardGetsATribe
(WIP) bugs, missing art
Mod for inscryption adding tribes to every card, including all temples and acts, adding them to act-1 (tribes do NOT work outside of act-1). Thanks to Tribal Libary's creator and Inscryption PvP for most tribe ideas and current placeholder tribe icons.
I hope for this to be usable as a standard for adding other temples to act-1 or Kaycee's mod! If you wish to use this, contact me (@aubrey69) on discord for more information, but;
- The GUID for the mod is omnitemplecabin, so if you wish to use the tribes you must put omnitemplecabin. tribe names are as follows, separated by temple:
- conduits, utility, security, protectors
- spectral, skeletal, possessed, fleshy
- scholar, guardian, gems, mystic
Credits
- (💜) Kai: Art (All new card portraits and new tribe icons not otherwise specified) and idea help
- (Me!) Aubrey: Majority of json, AI-upscaled placeholder portraits, and the idea
- (❤️) Ariel: Some json files and idea help
- (💸) Prof.Eggnog: Art (New common card backgrounds, commissioned)
- plonkyj: Art (Mystic tribe icon)
- Donut: Art (Salmon)
- minermatecoffee: placeholder Scholar and Guardian (Magick) tribe icons
- spookyb.: placeholder Gems tribe icon
If you like this mod, consider supporting it and it's creators! (Links TBA)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: