NewGamePlus Costmania
Adds 4 new Temples to Act 2: Alchemy, Paranoia, Space and Valor: 4 custom costs, 96 brand new cards, and modified encounters.
About this mod Author’s original text
Join the COSTMANIA
4 new Temples have been modded into the world of Inscryption:
- Coress the arcane might of Niphox's steampunk abominations. Created by Carpengizmat.
- These cards require Alchemy Dies. Every turn you gain a dice and all of your owned dies are rolled to yield 1 of 3 values: Flesh, Metal and Elixir.
- Master the terrifying might of Phantomortis' horrid manifestations of phobias. Created by yours truly.
- These cards cost Stress. When a Stress card is played, it adds it's cost to the Stress Counter, which in turn damages you.
- Drive your enemies down with Constal's otherworldly aliens and celestial bodies. Created by Redly Bits.
- These cards cost Stardust. You gain a Stardust every time a card gets played, and they deplete at the start of the next turn.
- Let loose in battle with Herilind's knights, archers and pirates. Created by Herilind.
- These cards cost Valor. Each card now has a Valor Rank, and cards that cost Valor can be played when you control a card with equal or higher Rank.
Features
- The 4 custom temples, with 4 custom costs.
- 96 brand new cards across all of the temples.
- More than 30 new sigils utilised by said cards.
- Harder encounters for every NPC utilising the brand new cards.
- Compatability with most other major Act 2 related mods out there.
- And a few extra jokes...
Technical
To create cards for the new Temples, add the name of their temple as seen above into their Mod GUID.
For the record, there are some issues with Infinite Act 2 compatability: Cards spawn in og temples' packs instead of their own, and you can't use boons. But you can definately play this mod with Infact2.
For feedback or bug reports, please contact me on discord at Aga Baga
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: