New Spell Card Toolkit

v1.2.6·Updated 2026-01-22

The official continuation of Infiniscryption's Spell Card Toolkit, with new features and improvements.

About this mod Author’s original text

Spell Cards

This is the official continuation of DivisionByZ0rro's original Spell Card Toolkit.

New additions and features include:

  • Opponent support for Leshy playing spell cards
  • The ability to cancel playing a spell card once you've selected it
  • The ability to create spell cards that display their stats when moused over and during battle
  • Added support for non-spell and global spell cards to this mod's built-in abilities, allowing them to work properly on these kinds of cards
  • 3 new sigils: Give Stats, Give Sigils, Give Stats and Sigils
  • 4 new cards: Soul Without a Body, Body Without a Soul, Another's Desire, Hope

This mod is meant to replace the original version, not be used alongside it.

Installing both will likely cause problems!!

This mod contains special abilities that allow you to create a new type of card called a 'spell'. Spells are cards that:

  • Do not need a space on board to resolve
  • Die immediately when played.

In other words, these are cards you play entirely because they have an immediate effect.

There are also some additional sigils in this pack that might be useful for you when creating spells.

There are two main types of spells:

Targeted Spells

These affect a specific space on the board that is selected by the player (or opponent AI).

Use this type if you want to use sigils like 'Direct Damage' (included in this pack) or something like the Beaver's dam creation ability.

Global Spells

These have an immediate, board-wide effect when played, and can be played on any board space.

If you attach a sigil that expects to be in a specific slot on board, there may be unexpected behavior.

For example, the Beaver's dam ability will more than likely give Leshy a free dam.

There are additionally two sub-types of spells:

Instant Global Spells

A variant of global spells that trigger immediately upon being selected in the hand, unless they cost Blood to play.

Stat Spells

By setting a spell card's hideAttackAndHealth field to 'false' (or using one of the mod's extension methods),

you can make the card's stats display whenever you hover over it.

Use this if you want to create a spell whose effect depends on its stats, or are using this mod's Give Stats ability.

You can also make spell cards show negative stat values by setting the card's extended property Spells:NegativeStats to 'true'.

Credits

Original mod by divisionbyz0rro.

This mod would not be possible without signifcant contributions from the Inscryption Modding discord channel.

Pixel icons were contributed by Arakulele.

Does this pack add any cards?

It can, but it doesn't by default.

If you want the example cards added to the card pool, go to the config file zorro.infiniscryption.sigils.cfg and set 'AddCards' to true.

This will add the following cards:

  • Kettle of Avarice: 1 Blood, draws two cards.
  • Anger of the Gods: 1 Blood, destroys all creatures on board (Rare).
  • Lightning: 1 Blood, deals 2 damage to a card slot.
  • Trip to the Store: 1 blood, generates a random consumable.
  • Rot Healing: 1 Bone, heals for two.
  • Irritate: 2 Bones, does one damage but increases attack by one.
  • Go Fetch: Free to cast, generates 4 bones when cast.
  • Compost: 3 Bones, draws two cards.
  • Soul Without a Body: 1 Blood, gives its sigils to a target card.
  • Body Without a Soul: 2 Bones, gives its stats to a target card.
  • Another's Desire: 1 Blood, gives its stats and sigils to a target card.
  • Hope: 2 Bones, gives its stats to all cards on the owner's side of the board.

These cards are not meant to be balanced, but rather to demonstrate how the mod works (hence why they are not added by default).

Requirements

As with most mods, you need BepInEx installed.

You will also need the API installed.

I want to make a spell - how does this work?

When a spell is played, it will fire either three or four triggers (depending upon the type of spell) in this specific order.

  • PlayFromHand
  • ResolveOnBoard (if this is a targeted spell, the card's slot will be set to the slot th

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

API_dev-API

File & checksum

Filename
New_Spell_Card_Toolkit-1.2.6.zip
File size
190.4 KiB
SHA-256
c276e74ecb09730b8c507cc4df390d17af65473f63cc3e53578cfc677b1bfc67
Stored at
2026-10-06 19:19