Mox Labs

v2.2.2·Updated 2023-09-29

Adds 50+ Mox and Energy themed cards to the game ( P03 KCM Support )

Screenshots 3 screenshots

About this mod Author’s original text

Mox Labs has oppened its doors for you. Come in and get into touch with the Science and Magick! Meet the Staff Crew, see the Experiments and much more.

We have Ants, Mox, Machines and totally non existent and impossible Anomalys which you don't have to worry about, because they don't exist.

What is added?

  • 20 new starter Decks
  • A lot of new Sigils
  • Around 50 new Cards

Act 1

  • This mod does NOT work in Act 1. However they will be available in Kaycees Mod

KCM

  • Compatible with KCM
  • Balanced? It might be a bit underpowered but it works very good.

P03 KCM

  • This mod is compatible with P03 KCM.
  • The starter decks won't show up in a Leshy run, if the P03 KCM mod is installed. But they will still show up in the P03 KCM Starter Deck selection.
  • Balanced? Yes.

Act 2

  • All cards are available in Tech Packs.
  • Some cards don't have Artwork currently.
  • Some cards like the "Experiment SHDW375" won't play their animation. But they still function.
  • Balanced? It might be slightly unbalanced.

Act 3?

  • P03 KCM > Act 3
  • Yes it is compatible and balanced (You might want to go to Gaudi Gemland as fast as possible)

2.2.2

  • I am a great idiot. I now fixed the O-Move Left sigil to actually require a Mox. Sorry for that stupidity of mine

2.2.1

  • deleted some leftovers that broke the game

2.2.0

  • added Act 2 (crappy) artwork to the 3 Mox Masters
  • Updated some sigils to make them work with the newest JsonLoader version
  • Gem costing sigils now actually require a gem, in order to be activated
  • I tried again to fix the Green Ant Act 2 Artwork bug but it just does not want to work.:c
  • Added a new card "Lil' Hauler"
  • Changed the "Little Guys" Starter Deck to include "Lil' Hauler"

2.1.0 Orange Justice Update

  • Rebalance of a lot of cards (especially the Mox Masters)
  • Reworked half of the Orange Mox costing cards + added a Orange Mox costing Rare card.
  • Introduction of the Bounty System. A Orange Mox exclusive Game mechanic.
  • Old Artwork got a slight rework to fit the P03 KCM style more. (finally some cards don't look like trash)
  • Expanded the Pool of the Anomaly Sigil with 5 new cards.
  • Reworked some Starter Decks

2.0.3

  • Fixed Gift of Power Sigil. It now properly works.

2.0.2

  • Small Buf fixes

2.0.1

  • Removed Retain Modifications from all sigils. No endless bunnies or Mox anymore!

2.0.0

  • BIG UPDATE
  • Changed a lot of cards. It is too much for me to list them, so look out for some neat changes!
  • Mox Cards now have a better Mox Meter, to show the Mox Cost in Act 3
  • A lot of new cards. Too many for me to list them here, so look out for some new faces! (Ok look at the list, down below)
  • New Sigils, too many again, to list them
  • New Starter Decks and some got a slight change.
  • Overall Balance Changes to a lot of cards. Buffs, Nerfs, changes,... Everything should be included.

1.1.1

  • Added an important dependency to make this mod work in KCM

1.1.0

  • Changed "The Green Doc" from 3 Energy to 2 Energy (buff)
  • Changed "Herald of Energy" from 3 Energy to 2 Energy and from 3 Health to 2 Health (buff)
  • Added Gem Trait to Mox Bomb (buff)
  • Changed "Mox Cannon" from 4 Energy to 3 Energy (buff)

Known Issues

  • Green Ant does not show the Act 2 Sprite. (I don't know why that happens and all my attempts to fix it didn't work)
  • Bounty Sigils do not Stack (It is intended, but maybe it will become a feature)
  • Starter Decks don't show up in a Leshy Run, when P03 KCM is installed (Not a problem on my end)
  • If you find any bugs or problems, please contact me on Discord

Cards

Does not include every card

Includes:

43 New Cards:

|Name|Power|Health|Cost|Sigils|Evolution|Specials|Traits|Meta Categories|

|:-|:-|:-|:-|:-|:-|:-|:-|:-|

|6-Legged Spider Drone|1|2| |Danger!, Guardian||||Choice, Trader, Part3Random, 1285, GBCPack, GBCPlayable|

|B-Mox Generator|0|1|Free|Blue Mox|||Gem|Choice, Trader, Part3Random, 1285, GBCPack, GBCPlayable|

|B-Mox Tron|1|1| |Gain Blue Gem, Blue Mox|||Gem|Choice, Trader, Part3Rando

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_InscryptionAPI_dev-APIMADH95Mods-JSONCardLoaderInfiniscryption-Pack_Management_API

File & checksum

Filename
Mox_Labs-2.2.2.zip
File size
540.1 KiB
SHA-256
868bcdbc8fdd5a82d62f0d951724498f860aea87e86328977145f3acf973e29c
Stored at
2026-10-06 19:22