MagMod Expansion

v2.2.2·Updated 2025-08-13

An expansion for Magnificus Mod with new cards, spells, sigils, and starter decks!

About this mod Author’s original text

Smughtro's MagMod Expansion!

This is my first ever mod!

HUGE shoutout to Keks307 and Silenceman for helping assist with modding and a heap of other things too!

This expansion of mine was first made with little to no experience with modding as a whole, so it wasn't the greatest when it first came out. I gave it a couple updates here and there but eventually moved on. And then one thing led to another, and there I was; revamping this stupid little mod I made exactly a year later. People's main critique of the expansion was the card art, and for good reason too. But I shrugged off the possibility of remaking them as I believed that the gameplay was more important. While I still hold that belief, it didn't hurt me to make all the cards aesthetically pleasing. I will most likely not be putting out more updates from this one, unless if it's something like a bug fixing update.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

Infiniscryption-Make_Vanilla_Sigils_StackableMADH95Mods-JSONCardLoaderSilenceman-Magnificus_Mod

File & checksum

Filename
MagMod_Expansion-2.2.2.zip
File size
219.5 KiB