Lobotomy Nostalgia Mod
The version of the Lobotomy Corporation Nostalgia Mod, initially developed by the KingSlime Team and revamped by the Nostalgist Team.
About this mod Author’s original text
About
- This mod was originally released by KingSlime on November 25, 2021, serving as the very first version of the Lobotomy Corporation mod.
- The vast majority of card designs and all card artwork in this mod belong to KingSlime. This mod is non-commercial and has no donation channels available. If the original author resumes updates, all reconstructed files of this mod may be freely used by the original author without any restrictions.
- This mod is a code-revised edition based on the final release of Lobotomy_Corp published by KingSlime. Since the original old builds have been abandoned by the original author and can no longer run properly, I have completely rewritten all the mod's code while retaining nearly all of the original author's card designs.
- We all know WhistleWind has a more polished and superior version, but these mods are not in competition with one another. KingSlime's original mod has its own distinct charm. We hope different creators can offer players unique experiences, even if this one isn't as refined.
- As this is a nostalgia-focused mod, there will be almost no further updates unless critical game-breaking issues emerge. Special thanks to KingSlime for the original creation and all card artwork! That’s all for now, hope you enjoy the chaotic fun this mod brings!
Credit
- Slime (or GooMage on the modding discord)
- GGamer (testing and balancing)
- All codes were rewritten by Nostalgist in July 2026 to bring this mod back to life.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
Silenceman-Act1_Colored_PortraitsInfiniscryption-Pack_Management_APIAllTheSigils-All_The_SigilsWhistleWind-New_Spell_Card_ToolkitMADH95Mods-JSONCardLoader