KCTalkingCards
An Inscryption mod that adds the talking cards from Part 1 into Kaycee's Mod.
About this mod Author’s original text
KCTalkingCards
===============
An Inscryption mod that adds the talking cards from Part 1 into Kaycee's Mod. The Stoat, Stinkbug, and Stunted Wolf will show up in card choices and the mod also adds a starter deck containing the three talking cards.
The talking cards use their base animated portrait. Any dialogue when you draw them to your hand from your deck has been skipped to speed up play. Talking cards are unique and once you have a talking card in your deck, no other copy of that talking card will show up in card choices.
You can fine-tune how you want the talking cards to work in your configuration. Please check the settings out!
Balancing
The talking cards use their original Part 1 stats by default but you can apply some balancing by setting TalkingCardsBalance to true in the configuration. You can see the exact changes for the balancing below but the Stoat and Stunted Wolf would be functionally identical to the Stoat and Wolf cards in Kaycee's Mod. As the Stinkbug has no direct counterpart it has been manually balanced to account for its cheap cost and sigil.
If you have the MycoMerger mod installed, you can also set TalkingCardsNontalkingMerge to true to allow the talking cards to be merged with their non-talking counterpart at the Mycologists event. You can change what that counterpart is in the configuration but the recommended default is Talking Stoat with Stoat, Stinkbug with RingWorm, and Stunted Wolf with Wolf. When setting the card name in the configuration, it must be the internal card name and not the displayed card name.
The Talking Cards starter deck when balanced is roughly equivalent to the Vanilla starter deck, swapping out the Bullfrog for the Stinkbug. The balancing attempts to bring the cards closer to the base game, giving no advantage for having them other than the cards talking and being animated.
Configuration
You can adjust the mod's settings using your mod manager's Config editor or by manually editing the rykedaxter.inscryption.kctalkingcards.cfg file in /Bepinex/config.
Installation
- You can use the, r2modman, or another compatible mod manager to automatically install this mod page.
- You can manually install this mod by downloading the dll page or the latest Github release then placing KCTalkingCards.dll into /BepInEx/plugins assuming you have already installed the required dependencies (BepInEx-BepInExPack_Inscryption and API_dev-API). For intructions on how to install the dependencies, please refer to their respective pages.
- You can optionally install the MycoMerger mod to allow talking cards to be merged with their non-talking counterparts.
Issues and Future Updates
Issues
- No known issues but let me know if you find any!
Future Updates
I've added everything I could think of so no further updates are planned. The mod only focuses on including the talking cards from Part 1 into Kaycee's Mod so there's not much more to add.
If you find an issue or have suggestions, please feel free to contact me on the Inscryption Modding Discord or create an Issue on the Github repository.
Contributions are welcome!
Contents
3 New Cards:
Default
|Name|Power|Health|Cost|Sigils|Specials|Traits|Tribes|
|:-|:-|:-|:-|:-|:-|:-|:-|
|Stinkbug|1|2| |Stinky|TalkingCardChooser|DeathcardCreationNonOption|Insect|
|Stoat|1|3| ||TalkingCardChooser|DeathcardCreationNonOption||
|Stunted Wolf|2|2| ||TalkingCardChooser|DeathcardCreationNonOption|Canine|
Balanced
|Name|Power|Health|Cost|Sigils|Specials|Traits|Tribes|
|:-|:-|:-|:-|:-|:-|:-|:-|
|Stinkbug|0|1| |Stinky|TalkingCardChooser|DeathcardCreationNonOption|Insect|
|Stoat|1|2| ||TalkingCardChooser|DeathcardCreationNonOption||
|Stunted Wolf|3|2| ||TalkingCardChooser|DeathcardCreationNonOption|Canine|
1 New Ascension Starter Decks:
|Name|Unlock Level|Cards|
|:-|:-|:-|
|Talking Cards|0| Stoat, Stinkbug, Stunted Wolf|
8 New Configs:
|Section|Key|Description|
|:-|:-|:-|
|General|NontalkingStoatAppear
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: