KCMLoadouts
Add alternate starting loadouts to Kaycee's Mod using JSON or C#, so you can choose to start each run with different items, pelts, nodes, and more
About this mod Author’s original text
KCMLoadouts
Add alternate starting loadouts to Kaycee's Mod using JSON or C#, so you can choose to start each run with different items, pelts, nodes, and more. Loadouts are like starter decks that affect things other than cards.
When you start a run with this mod installed, immediately after selecting your challenges, you will be taken to a screen where you can select a loadout to start with. By default, this mod only comes with one loadout (the vanilla one), so either download some mods that use this one or make your own!
How do I make my own loadouts? What sorts of things can loadouts do?
Check the "Wiki" tab page for the documentation.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: