KCM Deck Builder

v2.0.0·Updated 2026-10-12

Build your own starter deck for Kaycee's Mod with an in-game deck builder. Adds a separate Custom Deck option; the normal starter decks are untouched.

About this mod Author’s original text

KCM Deck Builder

Build your own starter deck for Kaycee's Mod from inside the game.

A BUILD CUSTOM DECK button appears on the Select Starter Deck screen. It opens a deck builder styled like the Kaycee's Mod menus, with the real Act 1 card art. Pick your cards, press START WITH THIS DECK, and choose your challenges as usual.

The custom deck is a separate option. The game's own starter decks still work exactly as before.

Features

  • In-game deck builder with Act 1 card faces: costs, sigils, stats, rare and gold cards.
  • Filters: ALL, PELTS, BOSS, OTHER, BLOOD, BONES, FREE, RARE, plus search.
  • Pelts. Start with Rabbit, Wolf or Golden Pelts and trade them at the first-node Trader.
  • Boss cards you can't normally get: Great White, Bait Bucket, Skeleton Crew, Pack Mule, Strange Frog, Leaping Trap, Urayuli and more.
  • Other cards you can't normally draft: Boulder, Stump, Dam, Frozen Opossum, The Smoke and more.
  • Your picks only. No catch-up cards are added with the custom deck (no extra pelts, Opossum or Ring Worm after early losses).
  • First-node Trader. If your custom deck has pelts, the Trader on the first node is always there.
  • Unlocks respected. Only cards you have unlocked are offered (configurable).
  • Same deck on retry. Restarting after a loss keeps your custom deck.
  • Modded cards. Nature cards from other mods show up automatically.

Rules (config)

BepInEx/config/emre.inscryption.kcmdeckbuilder.cfg

| Setting | Default | |

|---|---|---|

| MaxCards | 5 | Cards you can pick (0 = no limit) |

| MaxCopiesPerCard | 0 | Copies of one card (0 = no limit) |

| OnlyUnlockedCards | true | Only offer cards you have unlocked |

| AllowBossAndSpecialCards | true | Show the BOSS and OTHER cards |

The deck is saved in the same file (Cards =...). A list of valid card IDs is written to BepInEx/config/KCMDeckBuilder_cards.txt.

Compatibility

  • Tested on the Epic version. The Steam version uses the same game code.
  • Designed to work alongside the Inscryption API (the custom deck is not added to the starter deck list, so the API can't drop it).
  • Your save file never stores the custom deck, so removing the mod is safe; the game falls back to the Vanilla deck.

Installation

Use r2modman Mod Manager, or install BepInEx and copy KCMDeckBuilder.dll into BepInEx/plugins.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_InscryptionAPI_dev-API

File & checksum

Filename
KCM_Deck_Builder-2.0.0.zip
File size
41.1 KiB